Weapons are a 1-3 ilvl difference crafting and you get the ascension embellishment that makes them bis. 1h melee specs lose even less because its their offhand that’s lower.
Bis for casters is 639 mh + 636 crafted oh, but most still made a 636 staff week 1 for efficiency’s sake.
UHDK, FDK, DH, Dev, Survival, Frost, Fire, Arcane, Ret, Outlaw, Ele, Enhance, Demo, Destro, Aff, and Fury are all crafting either weapons or offhands based on their current “BiS” lists. Saying half was being pretty generous.
Granted, some of them, like me, can opt to place those embellishments on other slots, but the gain for the large majority of the players of the specs is big enough, and easy enough to get at 636, that it’s better than grinding Mythic raid for basically a side-grade.
Granted I’m doing the weekly 10a on my main (failing).
It does feel bad when you get death by repeat gear. This weeks vault: absolute dead trinket, repeat myth hands and repeat myth waist. Multiple weeks of bad rng makes you want to stop bothering
I’m definitely not saying it’s a perfect solution, but I am saying that we need one, and one that isn’t infinitely farmable. The vault for me has spat out the same 4 pieces of gear for almost a month, and having zero way to prevent that is just ridiculous to me.
RNG is RNG, but I can only take dealing with sockets for so many weeks before I pop off for the season. I see zero reason to grind out for that gear if it’s just going to keep throwing the same options at me.
They aren’t going to defeat the purpose of their squish by doing this, not so quickly at least I don’t think, so it’s kind of an unrealistic expectation. I think myth track dropping at all is an unrealistic expectation however.
Vegas style gearing. Especially when it happens many times in a row, I was running on reset day all the activities that give the chest, and chest was really bad. Mostly candle trinkets and 3 chest pieces XD.
But I guess if you could get what you need right away people would get bored really fast. I know I would
Or, they just implement an equivalent to the caches.
First X opened caches give mythic drops. Where X is whatever number is decided is equivalent to mythic raid drop rate.
Make caches drop as an extra 3rd drop from the box. Or better, end of dungeon drops a guaranteed currency that can be exchanged for the cache, so you have a finite grind each week.
There’s countless ways they could address the issue, but they won’t, because someone in a decision making position at blizzard is obsessed with the “must join guild and raid, or get scraps” mentality.
There’s no effort to increase mythic raid participation (just killing the raid lockout in favor of personal boss lockout would make pugging it smoother. Flex would increase the number of AOTC guilds that can’t field 20 players dip their feet in too), the abysmal participation rate of mythic raids doesn’t justify the dev time at this rate.
If you try to pug anyone after your first dungeon they can join your group but they get locked to your ID before the run even starts and they sacrifice their chance at loot from a previous dungeons.
And if you and you’re friend already did a dungeon with a separate group that week you can’t play together the rest of the week.
It’s how a lot of people operate around here. There is an above zero number of people that would rejoice if, say, Pet Battles were removed from the game. They don’t do pet battles, but having them taken from someone else would please them, the spite is just that high and the empathy that far below the floor.