11s and above should give myth track gear

I’d be ok if it had the same chance in M+

You are a child. Replying to people like you isn’t worth the time, sorry

Man Iz it’s not my fault you don’t like reality.

So to clarify.

8 1/5 chances, 1 per dungeon, scaling from needing +12s timed to +15s, per week.

I’d also personally start it after each 0.5 patch to not affect current progress gearing pace (Which would have huge implications on raid balance as average ilvl would be higher and content would need tuning as such to offer comparable challenge).

And keys still don’t have to worry about raid ID based lockouts as well.

1 Like

To be fair, I kinda wish we instead had a badge system. Since the idea behind M+ is to do the same runs over and over, if we got some kind of meaningful currency that coudl be used to upgrade gear past its track for example, that would be much more fun for me.

I think that also aligns with Blizzard’s goals of wanting people to spend a lot of time playing M+

Lol my name is public, intentionally. It’s not hidden at all. It says a lot about you that you think you are somehow outing me though. It also says you think you’re somehow going to look cool by attacking random people on the internet. Let me tell you, it doesn’t. People lose respect for people when they act like you are now.

See here’s the difference between you and me. I’m not going to look at your logs, or try to somehow out you because I don’t care. I don’t base my self-worth on a video game. I actually pride myself on that log because I followed the plan we had as a group instead of tunneling to try to impress random sweaty dudes on the internet. But, I did make a log public just to prove you wrong :wink:

Anyways, we’re talking about ideas here, what are you even doing other than outing yourself as a really cringy person?

I didn’t attack you. I pointed out the data. Not once did I call you bad. I said you got a pug kill on ulgrax while over gearing it which is true.

I said you’re probably having a hard time in keys because your damage is low. Again not an attack and stating a fact.

Yet you started it by trying to claim I don’t do high enough keys yet I do higher keys and time them.

Neither do I.

Now you’re making assumptions lol.

You haven’t proved me wrong on anything. You claimed that mythic raiding is easier than 11s when you have one ulgrax kill where you overgeared it.

If I recall you don’t even have aotc.

The irony of this statement considering all the backhanded comments you have made. If I were to stoop to your level I could but I don’t need too.

I think deterministic gearing has to be handled very delicately. One comment I remember seeing was instead of doing myth drops from dungeons, have you be able to pay X amount of gilded crests to push an item from hero to myth track. The restriction being X amount of rating needed in m+ or you have to have killed the boss on mythic for raid items.

Say 60 crests, so it’s an investment, it’s objectively less good than getting the item, but it’s an option and becomes more and more viable / justified as the patch goes on.

1 Like

I love this idea! I feel like all the random drops make it hard to customize one’s character in a way that is satisfying in a MMORPG environment. Deterministic loot has its own issues but it gives a feeling of progression and customization that just isn’t possible with random loot.

:roll_eyes:

Again, I don’t care.

Ok my curiosity got to me, so I looked at your armory. You have a lower score than me! haha what are you doing? And you have 3 ilvls on me and better itemization.

While we’re at it lets have mythic track also drop from +11 delves.

Care enough to keep responding.

I don’t push mplus. I do my required weekly tens and that’s it.

Io still doesn’t change your sub 1mil overall damage.

My thing is as long as the investment is sufficient that the ilvl acquisition for progress raiding isn’t affected it largely doesn’t bother me. WoW’s raiding difficulty is already heavily tied to what average ilvl players will have when they reach a given boss and the crest system currently does an excellent job mediating that to offer a sufficient challenge to a much broader raiding audience without forcing people too deep into other content searching for ilvl.

Having m+ myth track gearing happen in parallel with that makes things much much harder to pitch at an appropriate difficulty.

Hahahahaha

No.

I agree it accomplishes that, but I wish the system in general did a better job of allowing us to spend our time doing the content we want to do vs say having to re-farm the same trinket on multiple levels.

I would enjoy even slower gear acquisition if it meant I could be more deterministic. It’s just more fun for me personally

I have found this conversation to be quite entertaining actually. Thank you for an afternoon break from work.

You keep bringing this up when it’s not true. Of course you’ll say I’m lying, so Z8hxL4rf7HpvBqgc

Anyways, the reason I have higher score than you isn’t my overall damage. It’s my prio damage, and that I do mechanics for the group despite losing a ton of dps to that. These keys are just too easy, damage wise, that is not the failure point.

This tells me that you don’t really understand what makes someone good in M+. Honestly, people like you made me stop playing hunter because I always felt like I was trying to fight against this bad reputation that hunters do no mechanics. If I just tunneled like you sound like you do, my damage would be much higher. Arcane’s rotation is easy AF right now.

Lets put it another way – in a pack of 5 mobs, but 1 has 200 mil hp and the other 4 have 75 mil, you’re just doing your AOE to maximize your damage … but then the other 4 die, and the group is slowed down by having to kill that one “pack leader” mob.

What you don’t realize is why people bring mages to begin with in higher groups – the prio damage. In the log I linked where I do more than 1 mil dmg, your magic threshold, I spent probably half of my cd’s powering down individual mobs to get the key to move along faster. But it was also a pretty messy run, whatever.

I’m just going off of what the logs say my guy.

No. The reason you have a higher io than me is I’m not a huge fan of mplus. I do my required keys permit guild and that’s it. I don’t care to push io.

You’re making a lot of assumptions that I don’t do mechanics and are 100% wrong.

You’re confusing not pushing mplus for not doing mechanics.

I use a lot of my utility in mplus.

I have actually played mage at a mythic raid and mplus level. You’re not half as good as you think you are.

That “one mil overall” threshold isn’t my threshold. It’s basic expected requirements for 11s and higher.

You seem really offended though! I’m sorry I got your feathers so ruffled! You are looking at logs from like October 3rd! It looks like my highest public log i’m ilvl 618. Are you inviting 618’s to 11’s? None of what you say makes sense.

What I CAN say is that you should learn to find something to like about yourself other than numbers in a video game. It says a lot about you as a person

Ignore Snozay, guy didn’t log a dps from m+ since 1 month cause he doesn’t do well. But says he doesnt care about m+ and run 11 constantly without being able to finish them when carried by his guild.

Easiest class to play in Mythic raiding too, BM hunter lol, easier than Ret

1 Like

Ahahaha I didn’t want to say it. For someone that doesn’t care about M+ they sure do talk about it a lot!

It’s probably good there is a cap on mythic+ gear somewhere but that being said I really really wish there was a easier way to find mythic raiding groups or even let people from cross servers join together like they do for heroic raids. I don’t understand why not. :frowning:

1 Like

Why did they remove half-sparks from the token vendor?

Before, you could get more sparks if your vaults were horrible.

A 636 blp is good enough to tide people over.

Actually insanity care about pushing.

Considering the discussion is about myth track items I’m actually on topic.

You ahoukd stop trying to get a “gotcha” you’re actually terrible at it.