Greetings!
Just wanted to let you know that we’ve spawned a few helpful (if a bit hapless) Training Dummies in Durotar and Elwynn Forest to facilitate easier class testing on the 1.13.7 PTR.
Thanks!
Greetings!
Just wanted to let you know that we’ve spawned a few helpful (if a bit hapless) Training Dummies in Durotar and Elwynn Forest to facilitate easier class testing on the 1.13.7 PTR.
Thanks!
Nah I dont agree. Im so sick and tired of seeing my lay on hands or bop go off and its wasted. There is no way to predict everything. Usually npcs are up to the last hit swing on your friend and you only have a short time to react. You cant predict it unless you are a computer. I think stupidity should be removed. And it was, Ectoplasmic distiller was one which messed up tanking. But we shouldnt make changes to massive spells or talents just because we fix something absurd. Only if its beneficial. If its a fix for herb gathering affecting cooldowns on shadow oil. Fix it. If its a fix to make vanish not have problems against npcs or make npcs not get off the last hit, fix it. BUT if its to remove spell batching on reckoning when it always worked that way in 2006, like in the video below, dont change it, because its such a large spell, and remember. CHANGE ONLY IF ITS BENEFICIAL. There is nothing beneficial about nerfing an already nerfed class.
Dont change it and stay as true as possible to the original game.
It all depends on whats beneficial and non beneficial. So the problem with changing the batching is reckoning cant be stacked like in the video. That method is an original method. So Blizzard should actually rework reckoning to work from spam sits even if they changed the original 400 ms spell batching because reckoning is a big spell. They should make a new spell batching that makes the gains positive so certain specific spells are targeted. So they should create an alternative spell batching that is specific to certain spells that players benefit from. This would be the best of both worlds and be as true to 2006 while simultaneously erasing the constant whining.
If you have issues with a spell/ability on PTR due to spell bashing removal (reckoning in your case), simply report it and PTR dev will take a look.
Shaman fire totems are not being properly affected by “spell power vs Undead”
New Spell Batching Fixed WOW Classic that should have been done over a year ago! Lets Go Shut Down PTR Bring the Patch Next Week it is ready!! All these people are just crying about nothing and afraid of how real wow classic was. GO GO GO BRING THE PATCH NEXT WEEK SO OUR CLASSES WORK LIKE THEY DID IN 2004-2006… CLOSE PTR CLOSE PTR, BRING PATCH LIVE LIVE LIVE GO GO GO GO
No more testing needed its ready bring patch 1.13.7 patch live already!!!
@Kaivax
I’m not really an expert, but seal twisting is… really nice. The current implementation on the PTR is fun and actually improves Retribution damage, while also maybe making things like Nightfall more useful in addition to the previous Nightfall improvements.
I think even Prot gets some good mileage out of this but I’ll defer to a Prot pally on that.
It’s way more usable and functional than the Live “version”.
I hope this can go live without other players becoming upset.
Thank you
It’s definitely a significant buff, but it does things that seal twisting never could do.
The only 2 seal twists that ever did anything alliance side was Crusader + a damaging seal due to the haste snapshot and delayed seal damage, as well as the command + justice swap for some added chances to stun (this one didn’t even get fully broken in the original PTR and did not need a fix)
Later on, seal of blood also was able to twist with SoC, but the alliance side unique seal could not.
Seal twisting was never able to allow us to apply any two seals (or two different ranks of the same seal) to our melee hits.
This is a significant change to how ret paladins work, and really should not have been made.
Welp. I vote for an end (or slight reduction) to 17 years of constant, unprovoked personal abuse.
Who’s with me! PTR -> Live!
This is wholly untrue. You could apply 2 stacks of SoV and double proc SoJ/L/W. SoL and SoW are wholly pathetic wastes of space because they aren’t worth the global and mana to use, but you could still use them. I would seal twist to double proc vengeance all the time and the SoJ proc would help with setting up a JoC with double damage.
Even seal of blood only ever functioned when twisting from Command to Blood. Seal twisting wasn’t a universal always use 2x seals on your autoattack.
Plus there’s the slight annoyance that this version uses up an extra buff slot if paladins change seals without manually cancelling the first, even if they aren’t trying to seal twist.
We can agree to disagree. My experience holds one way and your beliefs another. Your annoyance with buffs slots is not really related to seal twisting, but rather the limited slots as a whole.
Just so that we have some formal reporting with current issues here.
You were able to stack reckoning against mobs by standing up as the mob attacked you. You would be sitting as the attack registered, but stand within 400 ms (the batch window) such that the crit registered as you standing. With a 10 ms batch, this is nearly impossible to replicate.
For Retribution just make Sanctity Aura give 10% to all damage schools and up the debuff limit to 32 and valla Rets are valuable.
This would make JotC work and Rets would be needed in groups to apply damage aura.
I hope that at least the debuff limit is increased. Sanctity maybe applying to all schools of magic and/or possibly healing would be pretty nice.
I honestly dunno what the point of that aura is. Are we supposed to group up with smite priests or something?
I mean, it’s fairly useful right now with the increase SoC procs thanks to rank twisting, but otherwise it’s kind of useless as far as a group buff.
Please devs fix this
Increase sit speed and make the ms higher for reckoning and make reckoning have its own specific spell batching like seal twisting
Bears can currently double maul with Hand of Justice proc.
on PTR they cannot, the second hit is white no matter how hard we spam maul.
This used to behave that way with Cleave but got fixed a longtime ago. Extra attacks procs are supposed to be white attacks.
Shaman totems still bugged. They do not benefit from Undead spell dmg.