If it makes you feel better Dawnspirit, i am normally that guy who leads pugs AV and orders people to defend and turtle " NEVER GIVE UP REMEMBER WHAT THE HORDE DID TO OUR PEOPLE" RP and so on.
shrug I think people just underestimate much people will just continue to ignore each other regardless of version. If the human nature is to take the easy path, then the easy path is still ignore the other team and push through the NPCs. The NPCs aren’t players and thus react in pre-scripted ways and thus will be much easier to deal with then players.
What you seem incapable of understanding, is that the OG AV mobs and NPCs forced PVP to happen BECAUSE you couldn’t zerg. I am not at all surprised you cannot grasp this, as blizzard themselves are oblivious to it.
you say that but classic is about fun. It is entirely fan service. It shouldn’t be made and designed around the top end competitive people because that isn’t the real classic people want. Things shouldn’t be streamlined. Things should be the original way they were even if it is the most grueling version of it.
Wrong. The PVE forced dismounts and pitched battles, where enemy players joined the fray. You could not just zarg past the enemy zerg waving to each other. We have been over this in a multitude of threads, so stop feigning ignorance.
…and the map in 1.5 would HEAVILY favor horde once players figured out how to zerg more effectively. The horde starting cave is MUCH closer to the middle in the 1.5 map than in the 1.11 map.
Yea i can agree to that, Trench warfare without artillery or Machine-guns is insane. People in the Older AV day’s dug in. AV really does give that Warcraft feel, like really Wacraft 3 battles playing out in a map. Mostly besides city raids and organized pvp that are both rare, AV is stand alone in those huge massive battles.
Earlier design adds significantly more hurdles to doing it. Saying that it’s not a perfect solution is not an argument against it.
That’s a fallacy.
Unfortunately I do not have control over 10 players. I have control over 1.
Except with the older version most groups wont be able to zerg it, at which point ignoring the other team is a detriment to you rather than a benefit like it is in 1.12.
Earlier design of AV discourages ignoring the other team entirely and makes it not a worthwhile endeavor, while 1.12 encourages doing it.
The brilliance of AV at launch was that it put you in the middle of a war between massive armies, with third-party factions also providing an obstacle to victory. Pre-1.8 AV provided the purest vision of this concept of PvPvE gameplay. But, many players just want fast honor to get reputation rewards, and so that vision was gutted. And many of the later changes seem to have been made with an eye towards the release of TBC, which isn’t necessarily a concern here.
It really is a shame that a self contained Vanilla only experience that Classic is aiming to be can’t reach back and try to capture that original PvPvE vision.
well then perhaps a combining of different versions is in order. I know it isn’t 100% classic but if it was in a later version made in vanilla then I think it would be just fine to move the horde spawn while keeping everything else intact.