I’d be fully against them offering both at the same time. That’s not at all how WoW was ever released. One AV is enough.
In the interest of classic being a museum piece I wouldn’t see that as an issue.
I’m pretty sure you’re alone in that one, bud.
Lol cause it was fun for hours, not meh for minutes; and why not bring back AV that few got to experience, maybe by experiencing 1.5 AV people will realize what they’re missing? Wow was new back then, lots of people didn’t even have level 60’s so being able to enjoy a staple endgame experience like AV wasn’t really big yet.
Besides, I’m sure they would have fixed AV 1.12, but almost all their resources went to making TBC and new bg’s
I had AV matches in 1.12 that lasted for hours. I played both versions and I don’t miss 1.5.
Who are you responding to?
Well what was so bad about 1.5? Just took to long? I can understand that, not everyone wants to play AV for 98 hours straight… But if you do, the key is to bring the fridge into the bathroom
The thread silly!
It’s more than 1.5 was more about PvE which I can get elsewhere, 1.12 was more about pvp.
Simply repeating something does not lend truth to it.
1.12 is croquet without all the wickets and no interaction between teams.
Yeah but… what if we have an “I don’t crap where I eat” policy?
/shrug only for people who don’t want pvp.
And as I said if I want pve there are plenty of dungeons and raids I can do, I go into a BG for pvp not primarily to NPC’s.
It definitely did have a large pve aspect, but there was a large pvp aspect in it too, the NPCs I found where a nice static fight, but in the open battleground, that’s where it was good. Having to beat the generals was nice because they where so hard to kill, gave players a good chance to spank them from behind.
I enjoyed the hell out of it, but to each their own I suppose
To be fair Ziryus… having done some AV’s on Retail, if Broken is right about this, then 1.12 AV is actually more PVE than you’re suggesting because you spend the whole game killing NPCs.
Warfronts handled that better because they didn’t even pretend to be PVP, tbh.
Anyone who actually played from 1.5 to 1.12 knows quite well that less PVP happened in the latter iteration. If you want 1.12 you clearly do not want PVP.
That’s golf man, and golf you get to ride on the cart and drink beer
![](https://render-us.worldofwarcraft.com/character/malganis/99/116983395-avatar.jpg?alt=/forums/static/images/avatars/wow/5-0.jpg)
Anyone who actually played from 1.5 to 1.12 knows quite well that less PVP happened in the latter iteration. If you want 1.12 you clearly do not want PVP.
And if you thought there was less pvp in 1.12 it’s because you were simply too lazy to make it happen yourself.
I personally got a ton more pvp out of 1.12 because you didn’t have to waste so much time with NPC’s.
Ziryus… one person isn’t going to make an entire raid start PVP’ing.
You did AV with premades, didn’t you?
![](https://render-us.worldofwarcraft.com/character/doomhammer/234/123404522-avatar.jpg?alt=/forums/static/images/avatars/wow/5-0.jpg)
And if you thought there was less pvp in 1.12 it’s because you were simply too lazy to make it happen yourself.
Point stands, there was less PVP in 1.12.
![](https://render-us.worldofwarcraft.com/character/doomhammer/234/123404522-avatar.jpg?alt=/forums/static/images/avatars/wow/5-0.jpg)
… I go into a BG for pvp not primarily to NPC’s
You people always use the same tactic - make terms ambiguous. A battleground is a generic term for an instance that includes PvP as a primary activity. It does not disclude PvE components. Alterac Valley was made as an “objectives oriented PvP” battleground that was derived from an original open world design, so it preserved open world qualities.
TLDR (for small brains): BG =/= [PvP devoid PvE]