I don’t know if a lot of the wilderness or even other cities are really designed for fast racetrack-like travel. People would probably get tilted running into a random branch/rock/fence and having to take time to go around it.
There are a lot less obstacles when sky riding (if we aren’t counting the sky riding races that put you super close to the ground and every branch in existence).
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I haven’t been able to get past what they’ve done to prot warriors, and if they don’t revert it, this may be an instance of me speaking with my sub.
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Simple, give them classic groundriding or whatever. Blizzard is trying to make ground riding dynamic, I really don’t see them putting all this effort into DRIVE only to pack it up after 11.1.
That’s how I felt before I got my hands on Drive, but honestly, Drive just goes far too fast and requires a lot of space for drifting, and you get caught on the smallest things very easily. It’s just not feasible in a lot of the game world.
Not to mention, how do you make animals drift?
The zone that didn’t allow flying. Low bar