Tbh the meadery is the one I think will be the hardest. The amount of trash in it, the huge amount of interruptible spells that happen, charging enemies in narrow halls with fixating laser beams going off at the same time. It’s like a more congested stone vault somehow literally. Then you have the boss you need to mount bees! It seems like it will “bee” tough.
Rookery for sure**
Was there any mention of messing with m+ key scaling again? I remember them talking about it, but idr if they were actually addressing it this season.
12+ keys aren’t going to scale nearly as hard as they do now, so I’m looking forward to that. Mobs in 12s are dmg sponges.
It’s not a bug. It’s a feature.
None at all, in fact they’re adding in a 2850 io achievement, Keystone Legend, which gives a recolour of the KSM mount and no more key depletion on keys 12 and up.
They are testing specific keys each week, tho. Hopefully through focusing on only 2-3 keys each week they can identify what needs to be tuned faster.
Rip, maybe next season
Starting at 12s, keys will scale at 12% per key instead of the 20%
So not as bad.
They just need to suck it up and revert to old scaling. This new scaling didn’t do anyone any favors.
11.1 is going to be a lot like systemlands and BFA.
It does not move the needle either way. If you enjoy the current game that probably doesn’t change. But if you feel the game is going in the wrong direction I think that isn’t going to improve your outlook.
Too many bugs and too many classes/specs that needed to be worked on because of the forced and late beta changes to tanking and healing philosophy for TWW.
And some DPS specs like Havoc and Rogues haven’t really even seen a proper pass.
Nah, taking out the affix, they need to do something. So increased scaling seems to work.
And if they left the affix in, it would just make the gap between the top players and those below 12s even greater
I think a pick your poison system would work better imo.
Pick affixes and add MORE to increase rewards or something.
But the reason I hate this new scaling. It removed the point of entry for the lower keys and threw everyone in +10’s and 15’s. It can be very struggle bus in some of these new ranges.
But there are no rewards in 12s. And adding more affixes would be considerably harder than dealing with the 20, soon to be 12%, scaling
I don’t really care if it’s boring. I’m just trying to get my hands on their sweet succulent double A batteires.
https://wow.zamimg.com/uploads/screenshots/normal/1208378.jpg
To me that makes sense since that is the old 20+ range, where it was just for the difficulty and not rewards.
We gonna look like DC villains
My only complaint, is that this isn’t done outside of the raid for the actual Galaggio seemingly so far, or the Incontinental either. A massive missed opportunity we’re not likely to see again. Unless they turn Silvermoon neutral with a nice Inn or two with Valdrakken grade interactivity.
DRIVE could be the best thing ever, but the general forums will be flooded with “why can’t we fly?” posts, or something similar.
I think the raid will be a hit, looks very interesting. I think the renown will be less of a hit if it takes 15+ weeks to unlock it like some people are saying it will.
Waiting for full launch because I don’t wanna spoil myself but I can’t wait to try it out. Hopefully they’ll integrate it in the ground mounts like they did for Skyriding.