My 11.1 Frost Mage PvP Feedback
General
- Splitting Ice and Chain Reaction locations swapped.
- Tome of Antonidas and Tome of Ronin locations swapped.
- Ice block now heals 25% for all mages. 75% total with cryo freeze.
- Subzero no longer requires the target to be rooted.
- Fingers of Frost can now be consumed by your Frostbolts and treats Frostbolts to the target(s) as if the target(s) were frozen.
You can read about my reasoning why for these in beta feedback thread—that your team deleted or moved to archives!
And these too… Spellslinger still suffers from not having dispel protection, especially when facing Frostfire mages and other classes that we cannot purge due to costing 20-25% mana to execute our spellsteal.
Spellslinger
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New Talent: "Controlling Technics" is a passive choice node shared with "Controlled Instincts".
Controlling Technics: Alter Time is no longer affected by dampening. Polymorph now lasts 30% longer. Frozen Orbs summoned by Coldfront, Glacial Assault, Splitting Ice, Frostbomb, Ice Nova, and Comet Storm no longer cleave and break crowd control effects except when used on the main target. Frostbolt damage increased 10%. Polymorphs, blinds, and fears used on targets with Frost Bomb applied; remove Frost Bomb from those targets.
Spellslinger also suffers from Flurry procs in 11.0.7 as compared to Frostfire, though with the blizzard+orb changes, it might open up a coldfront/orb blizzard build in arena with more flurry procs coming from splinters. The only thing I do not like about this is that it promotes the same aoe playstyle that Frostfire has. At least Spellslinger animations are not bunk, but yeah, pretty lame, they are forcing us to play some type of AoE/cleave/instant cast build this entire expansion so far. What?
A note on Frostfire: Spamming Ice Lance, as Frostfire is super overpowered in a 1v1 against Spellslinger in 11.0.7. Not only do they get double barriers, but some mages can beat Gladiators 1v1 who are not Frostfire by just spamming Ice Lances and refreshing their Double Barriers. Forcing ‘Mastery’ as the main secondary stat once we obtain sufficient verse/haste in PvP as Frost Mage should be a war crime! So should dynamic random procc’ing haste values from Time Anomaly and Frostfire Mastery.
Notes to Activision Blizzard: I am mostly joking about the controlled instincts part, but because spellslinger has 1% representation in 2v2 or less, something big like this needs to be done soon! The reason to not change Alter Time is because it is the only tool we have in deep 2v2 dampening games against comps like BM Hunter+Healer. If you can live 10 minutes against BM Hunter as Rogue+Frost Mage or Healer+Frost Mage, you should deserve to win as the Frost Mage team and not be screwed by the only mechanic they have to get a lucky win, deep into dampening: Alter Time.
Frostfire:
Notes to Activision Blizzard: I do not really want to talk Frostfire because it feels like they will never make it the non-cleaving spec. They want to keep it true with the 0/20/31 elemental spec from vanilla. If you want to talk Frostfire, it needs some non-cleaving passives. The main Frostfire Mastery should add haste and verse or even primary stat as a passive. Currently it is a rolling haste and mastery buff. The haste part effects your cast timers, making perfect Re-CC difficult. I also don't really want to talk about the spec itself; I have major Frostfire disdain. Please get rid of all the red/orange spells as Frostfire, and I might be more willing to play it. I am not a fan of seeing orange and red on my screen as a Frost Mage. It's really gross and quite disgusting, actually.General:
Notes to Acivision Blizzard: Not a mage-specific change, but the Nerubian Embelishment should give mainstat of x amount and not secondary stat. With the 6% haste from Frostfire mastery, 2% from Nerubian Embelishments, and Time Anomaly procs, you create an environment that is very hard to produce perfect Re-CC timers with without watching or tracking the procs when you get them. We can only dream Activision Blizzard is smart enough to take some of these suggestions.Thanks for reading,
-Frostyownz
PS: If there was only 1 spell you were to change out of all of these suggestions, it would have to be the “Controlling Technics” change/recommendation. It is a far cry from help too; the game suffers from so much more, especially when playing with other classes. But it helps for at least some classes to balance it out and have others we can play with.
Currently, every player with 2000 CR or less cleaves in 2v2. Unless you are playing with 2200 to Gladiator-rated players, you will be facing a nightmare as a control class. It was 100% better for us in Dragon Flight than it is now. I really hope that changes, and if not, I do not think I will be getting much 2v2 play from this expansion. Despite paying for it every month just to log in and test some theory crafting builds and ideas I have. It’s really a bummer what they have done to WoW PvP this expansion, especially rated 2v2.