Feedback: Class Sets in The War Within Season 2

It seems nice; I hope it does not cleave and break CC like everything else in the game currently. I might actually play Frostfire with this in 2s. I do not really play 3s. I hate Frostfire for PvP at the moment because without cancelaura management macros, its a cleaving nightmare, and 11.1 will be slightly better, but damage for Frostfire bolt build will be worse without the extra flurry procs. Also, calling down a meteor is bunk because it breaks CC so much in 2s. Players like to stack and run behind a pillar, and it has a wider range than meteor slightly; comet misses players a lot due to delayed dropping, poly tracking, player movement, and more. Meteor does not, and meteor leaves an 8-second dot, so you can’t weave meteor with polys. Almost making comet completely ineffective, and not having 45-yard displacement kind of stinks. Plus, Frostfire forces you to play DB+Ring in melee range and other weird talents like Ring of Fire. At least they are making Ring of Fire a crappy talent; I hate taking that thing so much. Plus, Spellslinger still has no dispel protection, and there are many other things wrong with the Frostfire tree, like applying a dynamic amount of haste and screwing up perfect Re-CC timers. Actually, time anomaly does the same thing. I am glad there is a 3% intellect alternative, but it needs to be closer to +6% intellect. Plus, we are still advocating for things like ‘Mastery’ secondary stat in PvP, which is very bad. If you need to buff Frost damage in PvP, apply a hotfix, or fix our talent systems and stop making PvP Frostmages take a garbage stat like Mastery.

You can read about my Frost Mage feedback here; this is post 2/2; post 1/2 is above it:

Both threads talk about CC breaks, dispel protection, and/or displacement range.

Thanks again,
Frostyownz