Blizzard,
You should strongly consider increasing the loot drops on 10m content, +1 additional item would greatly increase the popularity of 10m content.
Doesn’t need to be 3 pieces of loot all the time, could just have something random that each boss as a 50% chance to drop an additional item in 10m.
8 Likes
That would be a major benefit to doing 10m over 25m. What they could do, (as if there’s a reason to do anything) would be to remove 10 mans, or remove 1 piece of loot from each boss drop in 25.
But, this is like going to Costco and complaining that the 25 pack steak is slightly cheaper per steak than the 10 pack. Bro, buy the 25 pack if that’s the price you want. If it isn’t, buy the 10 pack. Otherwise, go shop somewhere else.
1 Like
Something to protect against RNG gods is all that I would really like to see. My raid group has had some bosses drop the exact same items three weeks in a row. Their are also some items we have never seen still.
1 Like
Yes, and that’s the problem, and why it almost certainly won’t be done. If I’m a game designer, why on earth would I further incentivize small group content, in a massively multiplayer game? If they did it, they’d also have to increase loot for 25s by one–not happening.
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Additional loot is probably not a good idea as that would very much hurt 25 man, but I think some sort of “RNG” protection is plausible. Technically loot is “1 per 5 raiders”, but being that we don’t have all classes/armor types in 10 man, it results in a ton of useless/sharded loot which feels bad. Not sure that is possible considering this team basically ignores Cata Classic in favour of a game with 1/4 of the playerbase that they need to design flaming balls for.
If they add more loot they should do it to both 10m and 25m which seems fair considering the shorter seasons.
1 Like
Add currency to purchase raid drops.
No one wants to farm classic raids ad nauseam.
4 Likes
1 extra drop would be good.
They did add extra loot to 25 mans.
Yes because 10 man was given equivalent loot to 25 man.
If 10 mans no longer dropped weaker gear then its objectively better to have 10 people 2 drops than 25 people 3 drops.
Changing it to 1 drop per 5 players was necessary to not invalidate 25 man runs.
If 10 man gets 3 drops then we once again face the same issue of invalidating 25 man runs unless 25 man recieves similar compensation.
Each comp has its strengths and weaknesses. You have to deal with those consequences. The game shouldnt dramatically change to appease the weaknesses of 10 man without simultaneously incentivizing 25 man runs.
3 Likes
I understand that on its own 25 man just isn’t as popular of a format and it’s demonstrable less people will do it just for fun.
Back in Cata sure, but we’re taking about making changes now.
And the goal has been that 25m should be better in term of loot quantity per raider. So if changes are made this should also be kept in mind, adding another piece would make 10m better than 25m if so 25m should get 2 to 3 more. If the problem is loot quantity then they should buff loot quantity for all, but it seems for many people the problem is that 25m offers more loot.
There needs to be incentives to make bigger groups else people will most often choose to go the most efficient route which are smaller groups. If 5 man was as efficient as 10m then most people wouldn’t bother with 10m.
2 Likes
25 man drops what 6 or 7 pieces?
Why isn’t fun sufficient if all the rewards/difficulty are equal?
I mean we both know the answer which is that most people don’t genuinely find 25 man more fun.
There is currently a good balance of 10m vs 25m groups so I think it’s working fine.
I already answered the question, people care about efficiency and making bigger groups isn’t efficient so there needs to be more. People would make way less 10m groups if 5m or solo content were as efficient would that mean that people dislike 10m?
1 Like
Well the obvious difference is that 10 mans can’t be downsized to 5 man and still work, 25 mans of course can be downsized to 10 mans.
Glad you agree
The whole point of making the rewards the same on 10 and 25 man is they’re tuned the same, that’s literally not possible going down to 5 mans.
The point you’re making is why 10m vs 25m is not a thing anymore later, because no 10m vs 25m is not the same the same as you see 5m vs 10m.
Anyway, I feel this is waste of time.
Good luck.
1 Like
10 vs 25 is mostly just how many people are the screen which some people arbitrarily find more “epic” but are mechanically pretty much the same.
10 man comparatively has mechanics that don’t work in 5 man. 5 mans also can’t bring all the buffs you’d want(this was a problem with 10 vs 25 man in wrath and partly why 10 mans were tuned easier but that was addressed in Cata)