When they say a 10k queue, that means that the entire server (layers included) is completely full and there are 10k more trying to log in that are waiting in line.
Many here will state that they never capped stuff in the past. That is absurd reasoning and the definition of insanity.
Dude, the 10k queue is not in question. Perhaps actually reread my posts and slowly try to understand what I wrote.
I literally secured a name on Herod yesterday.
People are put in queues when the realm is full, so Iâm not sure what is unclear.
[citation needed]
Because even if the population doesnât drop at all after the first few weeks (a BIG if), the number of people playing at any given time will lower drastically.
Simply put, you might be willing to play 70 hours the first week, but you wonât play that much every week.
Iâm hoping for a resurgence that has staying power. If thatâs the case, queues could get old depending on just how long the wait will be.
Wait, Iâm seeing some misunderstandings with what causes queues. Please correct me if I am wrong, but I think there are two situations.
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The queues will be long because all the layers of the server are fully occupied. If that is the case, then it becomes a one person log off one person log on type of situation. I donât think this will be the case. (Except maybe Herod? donât know.)
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Login server throughput. The server which authenticates the player and put them in the actual server. This login and authentication process takes time and these servers can only process so many logins at the same time. This forms a bottle neck when everyone tries to log in at the same time.
I think for most cases, it is situation 2 that causes the queues and we just have to wait out the login server processing everyone. If for some reason it is situation 1, then it is really bad. So at least for me personally, if I see the queues drop at a steady rate, then I think it is situation 2 and I will stay on the server. If the queue is long and the position in line really stagnates, then it implies situation 1 and thatâs when I will consider to switch servers.
Doesnât the system try to keep you on the same layer? Even after you log back in?
I donât know if there is any type of placeholder code in place. There probably is for x amount of time, but not really sure how that works if the server is completely fully occupied and people are waiting to log in⌠I really hope this will not be the case.
Not sure if you saw where I was going with this. If it tries to keep you assigned to your home layer during login, and that layer is full, will it push you in line or will it shove you in a different layer (if open)?
Iâm going to pull a lot of numbers out of my butt for a second. But letâs have some fun with math for a second. All numbers are wild assumptions, unless otherwise stated.
3k players per layer, 10 layers, for a total of 30k players online.
Letâs call the average gaming session 5 hours.
Assuming uniform logout distribution, one person logs out about every 1.67 seconds.
This works out to a 4.63 hour queue time for every 10k players waiting to log in.
So yeahâŚgood luck Herod.
I am not going to dig up a citation any more than I would dig up one for the sky being blue.
A queue exists when people are waiting in line. What would they be waiting in line for other than logging in when the server is at max capacity?
âWhile we are able to fit several times more players on a single realm in 2019 than was the case in 2006, we are not going to raise that cap any furtherâ
Based on name reservations so far, the Herod realm is looking to be massively overpopulated. If all existing players on this server remain there, login queues in excess of 10,000 players are a certainty, and possibly much higher than that. We recently opened up the Stalagg realm, and we urge players on Herod to consider moving there. There are a lot of players currently on Herod and we want Stalagg to fill up before we open any new PvP realms. This is so that player population is spread as evenâŚ
Since theyâre talking about the population cap in that thread, itâs probably a safe assumption that they do mean the server will literally be full and at the population cap which will lead to 10k or more waiting in queue to get in.
I thought it was pretty clear, a 10k queue means all the layers are full (no idea what that number is, but many assume 7 layers of 2500-3000), so 21k playing and another 10k waiting to get in.
oh oh, I got ya, I think it will put you on the next open layer. I really donât see a reason to lock a character to a specific layer. I donât have a blizz post to verify this though, nor do I think we will get one.
I understand the problem. The issue is they dont want to incur the cost of an expensive server and connection speed to handle the launch loads. Even if it meant reducing them later when it dies down
I canât see queues lasting more than a few hours. I think retail players will make up the bulk of the playerbase during the first month, and they arenât spending hours in a queue for something they are just trying out.
Makes you wonder if BFA players would avoid Herod specifically for that reason.