10K queues - How long is too long?

When they say a 10k queue, that means that the entire server (layers included) is completely full and there are 10k more trying to log in that are waiting in line.

Many here will state that they never capped stuff in the past. That is absurd reasoning and the definition of insanity.

Dude, the 10k queue is not in question. Perhaps actually reread my posts and slowly try to understand what I wrote.

I literally secured a name on Herod yesterday.

People are put in queues when the realm is full, so I’m not sure what is unclear.

[citation needed]

Because even if the population doesn’t drop at all after the first few weeks (a BIG if), the number of people playing at any given time will lower drastically.

Simply put, you might be willing to play 70 hours the first week, but you won’t play that much every week.

I’m hoping for a resurgence that has staying power. If that’s the case, queues could get old depending on just how long the wait will be.

Wait, I’m seeing some misunderstandings with what causes queues. Please correct me if I am wrong, but I think there are two situations.

  1. The queues will be long because all the layers of the server are fully occupied. If that is the case, then it becomes a one person log off one person log on type of situation. I don’t think this will be the case. (Except maybe Herod? don’t know.)

  2. Login server throughput. The server which authenticates the player and put them in the actual server. This login and authentication process takes time and these servers can only process so many logins at the same time. This forms a bottle neck when everyone tries to log in at the same time.

I think for most cases, it is situation 2 that causes the queues and we just have to wait out the login server processing everyone. If for some reason it is situation 1, then it is really bad. So at least for me personally, if I see the queues drop at a steady rate, then I think it is situation 2 and I will stay on the server. If the queue is long and the position in line really stagnates, then it implies situation 1 and that’s when I will consider to switch servers.

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Doesn’t the system try to keep you on the same layer? Even after you log back in?

I don’t know if there is any type of placeholder code in place. There probably is for x amount of time, but not really sure how that works if the server is completely fully occupied and people are waiting to log in… :frowning: I really hope this will not be the case.

Not sure if you saw where I was going with this. If it tries to keep you assigned to your home layer during login, and that layer is full, will it push you in line or will it shove you in a different layer (if open)?

I’m going to pull a lot of numbers out of my butt for a second. But let’s have some fun with math for a second. All numbers are wild assumptions, unless otherwise stated.

3k players per layer, 10 layers, for a total of 30k players online.

Let’s call the average gaming session 5 hours.

Assuming uniform logout distribution, one person logs out about every 1.67 seconds.

This works out to a 4.63 hour queue time for every 10k players waiting to log in.

So yeah…good luck Herod.

I am not going to dig up a citation any more than I would dig up one for the sky being blue.

A queue exists when people are waiting in line. What would they be waiting in line for other than logging in when the server is at max capacity?

“While we are able to fit several times more players on a single realm in 2019 than was the case in 2006, we are not going to raise that cap any further”

Since they’re talking about the population cap in that thread, it’s probably a safe assumption that they do mean the server will literally be full and at the population cap which will lead to 10k or more waiting in queue to get in.

I thought it was pretty clear, a 10k queue means all the layers are full (no idea what that number is, but many assume 7 layers of 2500-3000), so 21k playing and another 10k waiting to get in.

oh oh, I got ya, I think it will put you on the next open layer. I really don’t see a reason to lock a character to a specific layer. I don’t have a blizz post to verify this though, nor do I think we will get one.

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I understand the problem. The issue is they dont want to incur the cost of an expensive server and connection speed to handle the launch loads. Even if it meant reducing them later when it dies down

I can’t see queues lasting more than a few hours. I think retail players will make up the bulk of the playerbase during the first month, and they aren’t spending hours in a queue for something they are just trying out.

Makes you wonder if BFA players would avoid Herod specifically for that reason.