I really hope this is a bug as has been mentioned.
It would be really weird to not have AT/Awakened Faeline/ChiJi going into Chi Harmony.
Does anyone know if Chi Harmony will proc for the Rapid Diffusion ReMs?
As for the fact that Chi Harmony wont proc for Dancing Mists, I think this is a step in the wrong direction for monk raid healing design. Likewise, the decrease in the proc chance of Misty Peaks.
In terms of talent design there are clearly the following coupled interactions:
Rapid Diffusion / Dancing Mist / Rising Mist whose proc chance and duration values determine the “flow” of the number of ReMs at any given time that we can cleave heal from.
Additionally, the number of ReMs can proc Misty Peak, whose proc chance was severely nerfed in 10.2 (and should be reverted), and these Enveloping Mists have further coupled bonuses (Mist Wrap / Overflowing Mists / Mending Proliferation).
As of right now, they are basically destroying the ReMs that can “bubble up” from your main rotation due to RNG (Dancing Mist), when MW monks have been looking for more mechanics that interact with these ReM bonus procs. (Specifically looking for more engaging ways to get many ReMs for 1-2 Vivify or some other interaction that engages with small peaks of many ReMs)
The dev working on MW needs to understand that we have a limited number of ReMs that we can hard cast, and then we use our raid talents to create small windows of many ReMs to vivify cleave with our healing bonus effects; we are really looking for increased value in the talents Dancing Mist / Misty Peaks / Rapid Diffusion for raid. A good design is a low threshold number of ReMs and then when we do ramp windows (ex Enveloping Mist x3) we generate 6 more ReMs that are very short due to Rapid Diffusion. We extend these using Rising Mist to give more time for these ReMs to proc Misty Peaks, hopefully giving us a small 4-6s window where we can land 2-3 vivify cleaves with maximum number of ReM.
Then in M+, we dont need Rapid Diffusion for 1 of 2 reasons. Proper rising mist usage allows for ReMs on all 5 party members with perfect play, 4 with good play. But not everyone uses Rising Mist (Awakened Faeline + Invokers Delight for ex), and the ReM style changes from sustained uptime to windows of ReM for cleave healing. Its in these windows that Dancing Mist should be tuned to proc enough so that during my 10s window that I use my 3 ReMs, Dancing Mist should allow for Vivify to cleave 4 and if lucky/skilled(ex healing someone nearly full so ReM jumps and procs a new 1) → all 5 party members have ReM without Rising Mist.
Basically, it would be better for the MW dev to describe/understand the behavior of our ReMs using a few parameters to be better able to discuss MW talents and tier set bonuses objectively:
-B - base number of sustainable ReMs with and without Rising Mist
-A- number of ReMs in a Rapid Diffusion window with and without Rising Mist
-G - ReM growth rate (from Dancing Mists / Tear of Morning), this term is intentionally kept low by the dev team because the growth rate can grow out of hand; however they should step up the growth rate just a bit more than currently, as sustained ReM count is mostly dominated by Rapid Diffusion / Rising Mist and NOT from Dancing Mists or Tear of Morning (as neither of these effects produce more than a marginal number of new ReMs and because Rising Mist is so necessary for having a larger number of sustained ReMs. Tear of Morning was only viable when it could be taken alongside Rising Mist but Tear of Morning needs a significant growth rate buff or some way to extend the duration of ReMs)
It is not necessary for exact solutions but just approximations and to make a chart of ReM count with at least these 4 primary scenarios:
-M+ No Rising Mist: B~2 sustained ReM; A = [0,3]; G can be estimated by collected data as the average number of ReMs observed minus A minus B, essentially just using the data to see how many extra procs we get compared to how many we know are possible from base kit and rapid diffusion.
-M+ Rising Mist B~4-5 sustained ReM; A = [0,2];
-Raid No Rising Mist B~2 sustained ReM; A=[0,~6-8) Note: The value of A here depends on haste;
-Raid Rising Mist B~6-7 sustained ReM; A=[0,~8-10] Note: The value of A here depends on haste, how many Enveloping Mists + RSK before first Rapid Diffusions expire is finite;
Dev needs to really get a hold on what the “dynamic range” on ReM count should be.
Clearly in M+ it can only be 2-5 and then in raid it can spike depending on the duration of Rapid Mist / Rising mist. With the current growth rate on Dancing Mists and Tear of Morning, they contribute almost negligible numbers of ReMs in any realistic healing profile.
Currently, the ReM count is mostly dominated by Rising Mist and Rapid Diffusion and NOT from Dancing Mist / Tear of Morning. IMO, devs should really consider increase the growth rate of ReMs from Dancing Mist / Tear of Morning because many MW want a playstyle in raid where they can create small windows (just enough for 1-2 vivify) on 12-15 ReM targets through proper play. With the current tuning on these abilities, they rarely create new ReMs compared to Rapid Diffusion.
Also, it would be nice to see Rapid Diffusion increased to 8 seconds instead of 6 seconds to give a little bit longer of a window to build up ReMs and allow for less reliance on haste to fit EvMs into a tiny window to get the ReMs. Just some better ReM mechanics in general would be appreciated as the core concept of cleaving on them with Vivify is strong and its a game after all.
EDIT: Added edit to say that the diminishing returns on 5+ target vivify cleave is a sad change and invalidates a lot of this theorycrafting about having more than 5+ ReMs in raid (and hence why they are doing it. Simpler to just say ‘oh we max out at 5 targets in m+ and 5 targets before diminishing returns in raid’ and balance that rather than to make actually distinct playstyles and talents around a variety of ReM number depending on the content (2-5 in M+ and 5 with windows of 10+ in raid). I think its safe to say that a lot of us would rather have our healing come from the vivify cleave on 7+ targets in raid during a healing burst window rather than passive HoT from just having 7+ ReMs but only cleaving on 5 targets max. Anyways shrug