Let me give you an example. I have a transmog I want to put together that requires a simple sword from Zeroth mortis on a 30 min drop, 5% drop rate. Been sitting here camping and killen this guy for 3 weeks already. Crossed 100 kills easy. FOR a transmog sword.
I don’t mind pulling that rare drop thing on mounts, that is one thing. But I do mind when they take every cool item and they add into a potential NEVERENDING lottery just to indefinitely extend my play time. It’s not cool and abusive.
Doesn’t matter if it’s a mount or a sword. In the end a lot of it boils down to bragging rights. You may have worked long and hard to get it or gotten luck on your first shot. You get to show it off. As soon as someting becomes an intitlement it may as well be made for sale at a vendor for a peice of copper.
Exactly! My dream of having a cool thing for a couple of weeks should not take me between a hour or an eternity. Perhaps Blizzard should calm down with the extreme RNG a tad.
If you tear down the bully you’re just as bad as them somehow. You see it in media too, the jokers desperation to make it seem like batman is just as ‘‘bad’’ as he is.
The difference is of course, obvious to anyone else who doesn’t need to downgrade people who hold them accountable. After all the goal is to feel better in their own actions for mistreating people.
‘‘How can you tell me it’s bad to mistreat others if you mistreat me for doing it?’’ is more or less the logic but never truly thought in that format or you see the flaw too.
Personally I think of it some just hate their own treatment given back to them.
This is an excellent idea. I would categorize this under customer retention incentives.
Looking at the psychology of this, it definitely puts a carrot at the end of a very long tunnel that not would not only keep someone subscribed and paying money but may also help bring back players who left from burn out, as you say.
Things change: policies, design, the game… customer-retention. This is a great idea.
Honestly it’s not a horrid idea to have some kind of bad luck protection in place.
unfortunately 1% drops mean even if you do it for YEARS you can still not get the item. There are people who farm weekly for mounts that have not gotten them in 10 years of doing it.
That should be a thing for like love rocket but its so easy to get 100 kills with alts, or even other mounts, since people run alts, like if you have 10 alts thats 10 kills a week 40 a month, so 100 would be 2.5 months ? No one really farms anything solo on 1 toon
I enjoyed doing old dungeons years ago then after pandaria I just got burnt out trying to get old mounts etc it just shouldn’t be such a grind to get something. More than a few dozen runs trying is too many “Its Not Fun” simplify the drop rate on old dungeons and make everyone happy. Now I only use one toon and don’t even step into any dungeons, the rest only go to darkmoon fair when it comes around. End the GRIND.
Well, while grinding for my purple lightsaber typed aloud that “I promise I won’t complain on the forums” then it actually dropped!
(glares at you Blizzard… I cannot be bought!) So I won’t complain …at least not about the blade .
But seriously not adding in some sort of cap to the possible endless hunt for an item is hurting you, Blizzard. I’m not saying hand it to people or a platter, I’m not saying vender trash it. What I am saying is no person who is seriously hunting an item should ever have to farm it for longer than their kids have been alive. Cap those mog and mount hunts to a respectable amount of time.
Gives every positive poster here a freshly made (poison free) HUGE chocolate chip cookie. For those who hath spoken ill to me… you may take from the diet gluten free oatmeal raison cookie tray (with surprise poison).