10.0 Wishlist
In no particular order…
- Much less focus on temporary systems and borrowed power.
- More focus on the base classes and the different specializations available. Fix design flaws and other shortcomings that might be present.
- A re-evaluation on whether some class(es) might need a spec added, due to a part of their fantasy not being present. Ex. Add a modern version of old(WotLK - WoD) Survival back to the hunter class, as a 4th spec.
- Reduce/remove class-specific utility that is just passive boosts to damage(some class buffs). Keep situational utility like Stampeding Roar, Warlock Gates, etc.
- No more shoving players into doing content that they don’t like, just so that they can do what they like. Ex. Weekly grind runs of Torghast for Soul Ash to craft multiple Legendary items, needed for other content. Or Island-farming in BfA so that players can use top-difficulty Azerite-items.
- Stop throttling players ability to utilize game functions in a way that they themselves want to. Ex. Conduit Energy limiting your ability to play your class, especially if you’re playing a hybrid class in several types of content.
- Bring back an updated version of the old Glyph-system we had that wasn’t just about visuals. Make this be the main-system for ways to tinker with your characters, both while leveling, but especially at max level. Allow players to use glyphs to modify certain core abilities and utility to fit better with their desired type(s) of content.
- Don’t timegate flying, or lock it behind content patches. Make players level up their character(s) and explore the new areas of an expansion and with that, allow them to fly in these areas, done.
- Remove World Quests, or at least revamp them into where you pick 1 specific area of a zone to do a short questchain that somehow connects to the story arch of that zone or the new expansion, and make that into the “daily” chore. If players want to do more of them, great, but make World Quests more interesting and engaging, make them more relevant to the story development.
Hunter-specific things
- Do a partial re-work to Beast Mastery so that it can actually bring some situational strengths again. Along with more thematically defining choices for players to make.
- Like I said above, bring back a modern version of old(WotLK - WoD) Survival back to the hunter class, as a 4th spec.
- Allow Hunters to swap pet-specs again(Ferocity, Tenacity, Cunning) on individual pets. It makes no sense for them to be locked, they aren’t actually family-themed anyway.
- Return visible Quiver-models, and possibly visible Ammo-pouches as well. Give hunters a cosmetic equipment-slot to put those in, similar to Shirts.