Eww, I’m sorry no way. Gobs and gnomes are not the only techy races in wow.
Look at what maghar and Draenie have in their arsenal. There’s no reason all races can’t learn the ways of the tinker. Just like how all races can learn the ways of the monk.
Only reason why gobs and worgen aren’t monks was because their starting experience was time locked before MoP. And LFD because they didn’t have pandaren in space.
But all 4 will be eligible for monks in the future for sure.
Well yeah they can camo around but that’s all part of the nature survivalist theme hunters have.
A ranged rogue would be more sinister and percise. Probably focus on misdirection and smoke and mirrors and their superior stealth/agility.
Sure there’s some overlap, but you can argue that with holy priests and holy paladins and blizz still finds ways to make them stand out from one another
Honestly I don’t care about balance, I are about people complaining about balance and adding a new class would be a huge issue. The game doesn’t need new classes anyway.
Not sure why people find it so implausible. You already fought a Tinker in Battle for Dazar’alor and several in Motherlode. It is also pretty easy to fit into any lore scenario (new battle armor for xyz new threat).
My guess is they would treat it like druids. You “shapeshift” into armor mode to tank, maybe a slightly different visual one to dps, and healing would likely stay in current form (think Alchemist hero).
As far as likelyhood - it is pretty likely. All of the classes are combos of W3 heroes/units with iconic abilities mixed in.
Blade Master → Warrior
Farseer → Shaman
Tauren Chieftain → Warrior/Tauren race
…
Even the less obvious classes
Warden-> Rogue (shadowstep+fan of knives)/Mage (blink)
Lich-> DK
So on.
It basically leaves you with the neutral heroes. Tinker/Alchemist being the most likely not already represented. Dark Ranger and Sea Witch are too similar to Hunters.
The only way you would see something like Warden or Dark Ranger come in would be if they pull what they did with Legion. Pull from one class in order to create another (gimp demonology in order to create DH).
I mean I could solve the dark ranger fantasy almost immediately by adding black arrow baseline (instead of sylv bow ) or via a glyph on existing arrow shot. Then add glyph that permanently makes your pet look like an undead skeleton. An aoe silence will never happen. Transmog/race cosmetics can take care of the rest.
If anything I think people should be asking for more cosmetics to let them fill out some of those class fantasies. Black arrow cosmetic. Undead forms that resemble non-human races. More hooded darker tones (if Dark Ranger is what you are going for), etc.
I’d just go with three specs with the tank spec using the mech the most (almost like a druid form).
Tank spec uses the mech and generates shields and turrets to assist but mostly relies on the strength of the mech itself to tank.
Healing Spec, that can temporarily call upon its mech but otherwise uses elixirs and healing grenades. This spec uses a gun generally and is ranged, lobbing those potions elixirs and grenades into battle. Also uses some turrets in a similar way to totems.
DPS spec relying on guns, grenades and turrets to stymie enemies and do massive amounts of aoe damage. All big bombs and tech. Occasionally uses a mech in a temporary setup as well, though has a talent to make the Mech more like a druid form as well giving two paths for this spec to take.
well i first made a human, my first character, but then i loved the idea of a charr engineer, and then how could I NOT make an asura engineer, they fit so well. already trying to think of a name for a sylvari engineer