10.0 Most Wanted Features!?

However the people in charge of WoW knows it is a business, and they do things that they know will keep more people paying, even if means less people playing.

Hard concept to grasp, and in WoW it doesnt really pay out as it does for other games.

The paying players of EVE Online for example collectively pay to CCP almost 4 times net revenue than all the players of WoW do to Blizzard. That is because many players in EVE have paid like 100 years worth of payment, and most Blizzard players think twice in paying a 6 month sub and buying one or two mounts. EVE Online players buy virtual crap as a norm for most of the paying players.

The EVE online information can easily be known because they have audits. WoW information is more tricky, but you can know the revenue of individual games, despite not knowing how many they are.

Lots of differences between those two models, and as Yoshida said, tending towards selling things in MMOs is a bad design, because to sell you need to make, and to make you incur in costs. The cost of making an item in a shop in a game is high, and only justify if you know or can push that item to a certain number of players, and each player is a cost in itself.

In EVE many people talk about the fact the one player pay for a “free player”, but that is mechanically difficulted by the game, as more players mean more costs, and they rather have the player spending money in thing for the player self rather than adding another cost player on it.

So all in all, many things people say “Blizzard dont do because they dont want it”, it is rather because it is not worth it. And lately, many things are not worth it in WoW, that are in other games, because the of the crappy demographic prevalent in modern WoW.

So yeah, it does not pay off to expand wow if not at the cost of shrinking other parts of WoW.

In what ways do you mean by expand wow? I listed so many. Some things like mixing of allied race stuff to main races would effectively be like a new thing to collect. Much like people collect mounts, collecting skins is something already done in blizzard games. The cosmetics we chase are transmog and mounts. Vanity items. Adding skin tone stuff would be like as hard as adding new armor pieces. And stuff like hairstyles would be something like a helmet piece. We get those regularly unless designing gear assets is much easier then stuff for your character?

I guess…compared to everyone else I’m rather simple. I want worgen to have tails, vulpera to have a nine tails options, Vulpera to get idk maybe a paladin option, and for the alliance to be the reason we go to war next time with the Horde ultimately winning it and telling the alliance they’ve been bad like they’ve been doing to horde for years now

Though I like the ideas that are presented ,this system would confuse the player and would only be the same as covanants features but if they are talents.maybe another line? that I can understand would work. I still like the ideas of rune master as a archeological feature that I can get behind .

For everyone who thinks it is “easy” and “not much of a job” and not much of “asset demanding” to make the things they suggest, I suggest you to download Unity, Unreal or some game engine (which even makes it easier), download a sample game (that might be waaaaaaaaaaay simpler than WoW) and try to make such changes yourself.

It is probably easy when you have like 7 years in various college courses about what you doing, but still not a different task, you just know how to do it. And you probably paid for that knowledge a sum you want to receive proportionally to do that job.

Then, you see that asking for a “new slot in bank”, or a “change in XP structure” is absurdly different than asking for one new hairstyle. What to say about an entire new race, or an entire new class.

A playable race is introduced from the start, a long time from the availability, and takes a lot of modeling, preparing and adapting until it comes to be a playable race. It is not like you just slap in the asset list “this is playable, this is not” and voila, you can play it.

So this work must pay off some way, and at this time, this work will only pay off if some other work is removed. Because you know, you have to follow up and adapt every playable race for some changes, and every time you add one, you are adding one more race to be balanced, to be modeled, to be voiced, to be tailored for quests, and whatnot.

This is not a work that comes cheap or easy. So to “deserve” expansion of work, people need to actually make it worth.

That is why I reserve some of the things I would criticize in the game, and some people come say I am “complacent” over some issues. The thing is: I know what I want from my work in order to do what my customers want. I have a pretty good idea what blizzard want to be happy in adding more work to make their customers happy, and this forum is not a good example of it.

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Okay I’m sold

Well to be fair they’re a billion dollar company and no one there is working for free except maybe some unlucky interns.

Just because the work isn’t easy doesn’t mean we can’t have high expectations and make suggestions for things such as new classes and races.

That being said I’m sure they have a pretty lengthy development roadmap so even if they want to implement certain suggestions they see that stuff would most likely get pushed to the back of the line and we wouldn’t see it implemented for months.

I agree,some people are too demanding ,their desires too much and the creators sit how can we please all these customers and keep our sanity. It’s like being a babysetter ,well in a way it is.

You haven’t mentioned what you wanted? You just are saying what blizzard wants. I know they want money, but the players want stuff too. I got into this game in wotlk. You know what sold me or got me to try the new game? The death knight class. I am like wow this game looks cool. They invested in this class. I thought it was cool, and started to get into wow from a new class. I started a druid, because I couldn’t go dk from the start and I learned about the game. But the DK class is what got me to purchase the expansion and I learned more in game. I also thought it was a cool idea that you could play a zombie as a hero… and I instantly made a ton of alts since I liked the classes and leveling systems.

You need to spend money to make money, and I know blizz does spend money. In BFA they spent a bunch on those cinematics and it didn’t pay off with the bad storytelling. So they should invest in good parts such as gameplay stuff that will hook players in and keep them in the game with many more activities then such things as running mythic plus, or focusing soley on raids. Those are nice and we always get those but it’s nice to focus on other things too. Like they spend a good chunk of time on mythic stuff… how many players actually do that in the end? You could say they should invest in all sorts of players.

And some of the things I mentioned like mixing the allied races into base races would effectively reduce the amount of races, and give them more racials to choose from. So it would be giving more value to old races.

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An old saying is Keep It Simple. Basics things need to be done. Balance classes, less grinds, more rewards, pvp fixed.

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I keep hearing this,bad storytelling t,there is no such a thing,bad plots don’t mean it a bad story. I can argue this point to the cows come home and the sun rises. That 's in the eyes of the beholder.

As for company resources that has to be balanced and the project worth the investment than running off on whim,management is not an easy job when people struggle for money on a short time frame.

Are you telling me you enjoy the story? Or enjoyed it in bfa war of thorns? Or you enjoy it now? Do you think it deserved those cinematics? Because that was a bunch of $. The whole of thorns was a shaky foundation to the expansion imo. The art looks lovely but if we instead got a dark ranger class that expansion… guess which one I would have picked.

True,the whole of the game has to be looked at as of whole not just storytelling,we have problem in pvp that need addressing because levers are getting one shooted. they need help on this matter than to have brand new class abilities .

I would want the game with the graphics and overall technology of today, with the same overall characteristics that it had at the end of TBC start o WotLK, with the same races we have already today.

I would want it to go back to the time when I did not need any garbage like conduits, and something of the likes, instead, more gear stats like we had. I would love instead of adding races, classes or things of that sort, they reforged the old armor models to work with the new models. As we are talking about what I want, I would want it to have the same less flight oriented landscape it had.

Then, we start talking about how to make classes actually go back being a part of choosing what you do, with whom. Tired of this “everyone does everything crap”. We need identity for classes to make people like to play them. For that reason, most of the “alt friendly things” should be removed, and the ones remaining should be tied to having an alt of the same class, so people would have to actually LEARN to play them.

And stop the fluff. It is not because it is a “kid/teen” game that it needs to be infantile. Plenty of teens and kids that like light cosmic horror shows. There many cartoons today that attest to that. We dont need to disfigure Warcraft because we want to be open to kids.

And that will demand that they start designing instances with more care. Stop just mixing and randomizing the same dynamics for every encounter. Encounters should demand efforts from different classes in different ways. Right now, everyone can play more or less the same way in their role, and they will do fine. People argue, and I had someone to even say it is impossible to solo mythic because of mechanics. Clearly that person dont watch YT much, but I would like if that was indeed the case.

So happens that after using my main warlock in one too many instances even in this very patch, I even know as a caster precise places where I can stand and mechanics will be way less likely to affect me, to the point in some cases I know the place to stand and stay throughout some encounter and never need to move, provided the tank knows them too.

And that has been this way from a long time, because back when I was still playing in EU realms, our guild had a team and when we were doing Mythic together, we basically got to the point even back in legion, that we would do mythic by just knowing the parking points and the dances, knowing when and where to move, not having even to bother paying attention to the boss, because our movements and what we did would make the boss do the exact same thing every time. BfA and SL did not actually made much to change that if you really get some time to learn how the AI (barely deserving that name) works.

When all that is set, then we can talk about one other class, because races, we already have one too many.

And before someone wants to tricky me into -I did what I beheld-, everything that I mentioned here I am perfectly able to get UE4 to do, and I actually did mods to accomplish those things in two games. And if Blizzard were to tell me I would have all that if I were to sit there in their office and make it myself, I would be perfectly able to do so with minimal access to the relevant documentation.

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My window is different than your,that window is pretty wide and I clean it not to see dirt particle on it to see the whole of it.

So you like the old mmo feel?

I would love if they polished old sets too. Although I wouldn’t say instead of new races. I would prefer both, another team can handle doing texture stuff gradually and replace old files.

I play all classes so this would be a net negative to me, I would actually prefer if our characters could do more specs so we wouldn’t need as much alts to experience the game fully.

I agree to this sentiment. As a teen I watched stuff like Death note and full metal alchemist. The grim stuff is cool, which was why I liked the forsaken story lines. Silverpine and hillsbrad have some cool gruesome stuff there. I would appreciate more adult themes as the general demographic has aged anyway.

I don’t think many players know there full spellkit tbh. I even forget some of my classes cc utility. I don’t think it’s a problem since that would make stuff like metas more prevalent, and making it harder to get into a group is an overall net negative.

Seems like you like playing broadway show in raiding, can’t say I find that stuff appealing with the dancing around. Although I do like the solo challenge. AI in raiding isn’t so bad, I hear criticisms around adding rng factors into mechanics which is annoying to wipe to. But many games need a good balance in ai, to not be too hard, as I have seen in some dev interviews in games like Halo.

I did enjoy most of the expansion after war of thorns, I just didn’t like that plot point, and it set up a bad foundation for the future story. Stuff like the disappointment with Tyrande and Slyvannas interactions. The motivations for heroes like us in the horde. The forsaken being left without a leader this expansion and being totally irrelevant to the shadowlands besides us hunting down our former leader. Calia made a appearance at the start and is no where to be seen now. None of the dark rangers or other horde forces coming to help Slyvanas besides thrall. (Baine is just sitting oribos all the time sheesh). The night elves got more story in shadowlands then forsaken ever did. Not to mention how the Slyvannas cinematic made her look not smart when the Jailer said “SERVE”… when she’s basically been doing that the whole time. We see Slyvannas as a strategist yet she gets duped very easily… like comically easily as if she were blind. Just a bunch of plot holes and the motivations of the characters are all over the place and not clear. I think that makes the story very shaky and somewhat bad. The lore is nice, but the storytelling is bad. The places are beautiful and cool just again story needs work. And I already had low expectations of the storytelling. I like the world bulding thats good, just the plot needs to be more solid.

It lacked our emotional connections to the npc’s in the first place but what can they do with flow charts and technology in a short time frame then the pandemic ,then a all this junk of office politics rolled into one fine mess,Any time there is a destructive instanced in a persons life it is reflective in the person’s work and here in wow is a good example of this.

This is true, but you could tell Slyvannas was going to be killed off and they changed there mind midway through this expansion and changed the story. I am content with some things in shadowlands. The story was one of those that needs work, I did enjoy covenants. I tried to enjoy the systems and the storylines. The B and C plots were okay. The main plot is still a mess which is arguably the most important one.

I understand there was a pandemic but the issues lie before that happened to be honest and they can change the future, not the past. I don’t think I am emotionally invested in much npcs besides maybe the Legion races and companions. The azeroth npcs. Shadowlands introduced some good npcs I liked like Kleia, Theotar, Pelagos, Mikanikos,

The story needed things we cared about. More people that died from Azeroth that we got to see in the afterlife. They could have started to hint at maybe the Jailer and the winterqueen earlier. The dks traversed the shadowlands yet knew nothing of the primus for example… It was nice to see heroes like Highmountain and Bwonsamdi in the story. They just weren’t part of the main plot sadly.

It seems many players do not like that they don’t know where the story is going, or even the motivations behind characters to the plot such as the Jailer. Too much stuff is in the books to make the story make sense. So the story is confusing to play anyway.

I can dig playing a Tank as a BM Master Hunter…done it so many times to save a raid or dungeon before…comes quite natural to me.

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Yeah,it did confused everyone for the sake of books .it used to be you enter the game it was the whole story in the game,now this. Maybe it’s too complex to set in a game? I don’t think that’s the case,but more the time restrictions On top of the mess ,they were grasping for straws and it didn’t turn out the way most people would’ve liked.

Maybe and my hope is that they tell a story with some emotion other than a death scene,we already had enough of this .

Honestly wouldn’t call green fire a class skin, a class skin to be is making all demonology warlocks abilities summon Undead.

Or.

Making shadow priest spells all holy so v races like Lightforged Draenei could play a dps priest without trashing their entire lore.

It would also be something like Kultiran shamans using water to mimic tide sages

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