10 Man Mythic raid for 10.0

No, I think you’re being disingenuous at best but most likely trolling; there are guilds now who do mythic without addons and discord, but guess what? The vast majority wouldn’t and have no desire to.

10 man would not be harder; it would be scaled in the same difficulty scale, this comment is exactly what you just accused me of.

5 man content has always had higher completion rates than the highest raid content, so once again this is a disingenuous comment, you’re really setting up with your projecting here.

Raiding is extremely accessible, heroic raids are already being pugged easily (although, as we already discussed, only to 10/11 as most people are skipping jailer). You can easily pug a heroic just like you can easily pug a 15.

Your 10 man suggestion REMOVES ACCESSIBILITY, the very thing you’re saying you want to increase, unless everyone plays a lust class or buff class (priest/warr/DH/mage would be required at minimum). Why would I bring any spec of shaman to a progression raid? What purpose would it serve? The mage covers the lust problem while also providing int, and there are only 9 remaining slots, so why?

You are trolling or lacking intelligence, I cannot explain this is a clearer way that makes sense and you do not even participate in what you’re complaining about to even pretend you understand the issues cutting the raid team requirements in HALF would impose. Your entire argument contradicts itself on the accessibility basis alone.

No. It doesn’t. It gives more accessibility and even more wiggle room with flex being introduced. Those guilds that clear Heroic now with their 10 friends essentially die once they complete that tier with members essentially jumping into pugs once that option unlocks.

Who cares? That’s up for the raid leader to decide.

Well I guess we’re done here. :woman_shrugging:

Funny enough, neither of us are incorrect in our concerns or talking points. You just decided to throw up your hands and become rude. I won’t be responding to you further atm, maybe once you calmed down we can have a discussion.

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We were done here awhile ago, but I felt anyone attempting to understand WHY we have 20 in the first place may want to understand instead of reading your pointless misdirecting arguments that collapse on themselves immediately upon being challenged.

Who cares? The people who want to complete mythic raid content as a shaman care. The people who identify with their class choice and have chosen to commit to that care. I, who do content sometimes on other classes but vastly enjoy the DPS warrior aesthetic, lore and playstyle, care. We have post after post after every MDI throwing a fit, we had posts because Rodger didn’t get 4 set and sat jailer complaining about hunters being bad. Cutting it in half while adding 2 specs/1 class exasperates the problem massively.

Mythic raid content, like gladiator and +25s, is meant for the teams who choose to commit to working together on the hardest challenges.

No, mythic must be for guilds, 10 man must be for HC. Don’t wanna see ppl complainig about spots and necesary buffs.

10 man in HC is possible, but the problem is how many ads and responsability we have to do in bosses (design). You can do 10 man in most of the bosses on normal, but the problem is how to divide the teams for it. SOFO for example; (Anduin, Prototype Pantheon, Vigilant Guardian (number of ads), Xy’mox, Lihivium (small ads) and Rygelon).

Who cares if it’s balanced? Are we really pretending like anything in this game is ever balanced properly? Look at Sepulcher, the raid is basically completely different on mythic compared to what the bosses looked like during the RWF. Bring back 10man because the task of getting 20 people every week across an entire expansion is obstacle of entry that is slowly killing this game. I want to raid with friends, not a bunch of random people competing for parses and gear so they can move on to their next guild.

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I understand your point about “casual” but I totally disagree about small guilds not being able to compete in hardest difficulty

plus: are we pretending like if it’s not PERFECTLY balanced then it is not fun? I just want to be able to complete raids with the most difficult mechanics without having to gather 20 people on same server every week!

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