You dont need as many things to cover in 10m since the bosses are a joke, or am i just talking to a wall that wants to talk a bunch of BS?
The people making the argument are talking about in relation to the extra people…Are you an idiot?
Not in 10m, the issue you have in 10m is killing the boss too fast rofl.
And you have MORE room to do those mechanics…do you even raid? The boss room is the same amount of space, 10m has more room because less players, again are you dumb? Needing to explain common sense things.
Yea they do, they hit for far less compared to 25m this isnt even a debate.
You havent presented anything but “trust me bro”
I get it youre a failed 10m raider and think youre doing the harder version, you arent.
Im noticing a trend that all the 10m players cant clear but thye dont accept that worse players and raid teams are doing 10m over 25m.
Give 10 3 and 25 another piece or two as well. I don’t give a damn about who is getting more loot I just know 10 man is pretty lacking with how large the drop tables are and the amount that drops being a huge problem seeing certain items.
So then the guilds that were stuck on mechanically impossible bosses and proveably impossible were just bads? You are delusional or a troll. Take your pick.
How about having less interrupts where interrupts are insanely important? The mechanics didn’t change in number from 25m to 10m they just scaled stuff so the more people you have the easier it is to deal with mechanics and even deaths. A death in 10m is much more punishing than a 25m group.
A lot of this is just simple understanding of mechanical design. They can’t increase boss damage by 150% because there is 15 more people in the raid. The scaling doesn’t work like that and the damage output has to be closer to 10m numbers than what you guys are trying to push.
10m had a limited number of players to do the same mechanics and were much more punishing in cata since the difficulties were equalized. A mob health increase, and a slight damage increase doesn’t make for a more difficult fight.
That’s why Halfus, for example, casts Shadow Nova less on 10m. There are adjustments made for these sorts of things. It’s also why the tuning of the raid in 10m is just easier in general. Because they had to tune around sub-optimal comps.
Encounter duration is a significant factor in difficulty. More health (relative to raid dps) means the encounters last longer and you have to deal with the mechanics more times. The only boss arguably made more difficult by having less HP is Nef, because Crackle really hurts and you can kill him so fast in 10m that you don’t have time to catch up on the healing.
That’s the thing though, Halfus DIDNT cast it less. That fight was one of the main reasons 10m guilds blew up. It was documented. Preach even talked about that fight that a 10m group could not have enough interrupts for that fight.
Do raid encounters last a little over twice as long as 10m? No. It’s all relative and balanced around certain kill times. If you increase the boss health but also increase the raid DPS by an equal proportion then there is no argument to be made there.
Went to logs found a 25m kill at 1:40 and a 10m kill at 1:40.
The 25m casted shadow nova 10 times and the 10 man casted it 6 times.
Interestingly the 25m missed a kick lmao
On 25m they did 253 million damage to kill the encounter and on 10m they had to do 80 million.
So to summarize you have far less shadow nova casts the thing that can wipe the raid, you have more room on 10m to dodge meteors, the boss has FAR less HP and boss mechanics hit for far less
Maybe it casts proportionate to how triggered the people raiding it get when it’s pointed out their raid size is no longer the default hardest size
And if we’re playing the numbers game 25 man was actually easier since there was only 10 casts. It would have need to be what 15 casts or so to accounts for having 2.5 times as many kicks