Because interrupts are less available in 10 man. We’ve been over this. We’re not talking about the 2010 version of Halfus. We’re talking about the version we’re playing with right now. A single player can interrupt every Shadow Nova on 10m in Cata Classic.
How Halfus worked in 2010 is not relevant to a discussion about raid difficulty in 2024.
And what’s funny is that in the example given 10 man Halfus is still harder. 6 casts for 10 man scaled to 25 man should be 15 casts not 10
Or the real situation both sizes are pretty much the same difficulty like almost every fight with only a few outliers being harder on one or the other which leads to over all a wash.
Can I ask you something, because I am genuinely curious, why do you care what size is hardest in a 13 year old game? People want to play the game the way they want to and they should be entitled to that
Nothing. It’s just amusing how much people care about what difficulty is hardest in a 13 year old game where everything is known beforehand (this goes for both 10 and 25man players)