I’m shocked. The person who said multiple games could do this on the same level as WoW, but only cited one game, and then admitted that that one was much easier to manage can’t prove their point?
Ele shaman had a goofy buff nerf phase. I went from dealing good dps in aoe like 2.5-3m for my lower ilvl to 6m without trying and nonstop ability procs in 11.0.5 to now struggling to maintain 900k lol. I’m so confused on what to even build now, the guides aren’t helping as they are all contradicting each other. SEND HALP!
You should know, nobody proves their points on the internet. There can be no argument resolution when one or both parties can stick their fingers in their ears and just repeat the same unfounded nonsense over and over.
Yea they have definately overbuffed quite a bit. Ret paladins with templar are just destroying meters now (all because templar was slightly behind the other hero talents).
Now it’s fury warriors. They got huge single target buffs and their AOE was already insane which compensated for fights with adds, now there ST is good without a break in their AOE so they are ripping top of meters now and pretty much passed 80% of all specs.
I wish my spec was bad, then it would get buffed at least 10% on everything and actually compete with all the crazy buffs specs have gotten the past few weeks.
As someone who plays both this is 100% correct.
Mages have ice block, shield, invis, and do more damage.
Impossible to die in a key unless it’s a wipe lol
Psychic Link would disagree
I’ve always believed if SquareEnix’s devs can achieve this, Blizzard’s devs should be able to do this and more by virtue of being the more seasoned vets at this.
Instead Blizzard disappoints me by arbitrarily deciding some classes will just function properly and others are balanced around how badly their bugs hinder or help them while making no real attempt at balancing.
They just pass the baton on “Who’s effing busted”.
It’s the concept that some specs will just be terrible at the very top end, and those specs depend entirely on what Blizzard decided was going to be the thing this season.
Does it matter? 10% to a single spell is not 10% to that spell, because each spell has interactions with other spells, hero talents, trinkets, raid buffs, lust, flasks, pots and food and all that changes each spell meaning a 10% nerf could very well average out to 15% overall. Or a 10% buff could average out to a 5% buff.
Never with how this game currently is will 10% for a single spell mean 10%, they need to micro-manage spells, 1-2% each week every week and monitor real time DPS that players are actually achieving, not what the sims say and certainly not whatever model they use in house.
They have to look at the logs, look at what people are capable of doing and adjust as needed.
okay but not all casters are mages. i know you realize this.
melee is not “significantly harder” unless you find it difficult to move out of things on the ground – which ranged also has to do.
Nah anyone who plays enough ranged and melee will agree, ranged is far easier.
I have never understood why blizzard gives such HUGE buffs to a class, and then after it’s broken, it has to be nerfed HARD.
All that does is piss off the players of that class, including those who have started playing it.
If Blizzard started with small buffs, then worked their way up if needed, and after seeing the real data, there wouldn’t be nearly as many upset players overall.
It’s the giant high and then the sudden hard crash that causes that much upset.
I am a bit surprised Blizzard doesn’t have more of a handle on peoples’ natures and emotions.
i play both and think melee is both (1) more fun and (2) not appreciably harder.
You still haven’t proven this.
Yes. Do you remember when Enhancement got a 300% buff to wolves?
We were still not meta after that.
No I don’t remember, and the last change I can see to your Feral Spirit was back in September where they nerfed how quick they would go back on cooldown. Before that the last major change I can find was from the start of DF.
And if you are talking about Feral Lunge, the last time that had a major change was at the start of BFA where they nerfed you guys from 200% attack power down to 42% and a patch later down to 9% where it has been close to ever since.
I don’t see any 300% buffs to your feral spirits or feral lunge unless you are referring to how all the other spells interact with each other or you are talking about some weird buff from 10 years ago, all I know currently Shaman is good sitting nicely at the top of the DPS.
9.0.2 Shadowlands.
I’m not going to check, but I wouldn’t be surprised if you were one of the ones who whined about this buff on the forums when it happened. There were multiple threads up.
Whoa whoa. It wasnt 300.
It was 270%.
tsk tsk.
There was no change to Feral Spirit in 9.0.2, there was a change in 9.0.1, and that was not a ‘300%’ change, they changed what the wolves do. And if that was a 300% buff and you think one single change should make a class meta, you need to think again. No single spell change should make a class that good, that’s my point, they need to assess the changes they are making and if one single change turns a class on its head they need to go back to the drawing board.
No, my point was very clearly that %s are contextual, and you’re wrong about 10% being exclusively too much.
Tbh I’m just glad you’re thinking about it now instead of spewing nonsense.
Akston posted the buff I’m talking about, anyone can read it.
- Feral Spirit’s pet damage has been increased 270%.
Quoted for you, since I assume you didn’t do any reading whatsoever.
There are classes getting buffs?