1% buffs and nerfs, not 5-10% at a time

from a utility standpoint I would agree with you. From a dps standpoint I disagree. Every class plays a bit differently from one another…unless you’re a healer.

Let’s not act like the gameplay expression is much different in this game. It’s all just pushing buttons at the end of the day.

You’re being disingenuous and a little reductive. Pushing buttons is what we do in every game, it’s not a meaningful distinction to describe any game beyond being pedantic.

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FF14 has a filler rotation for dps. usually a 1,2,3. WoW has a filler rotation. usually a 1,2,3.

The argument that jobs in FF14 are homogenous is what i’d say is disingenuous.

Doesn’t matter a 2% increase is better than a 10% increase when balancing. It’s these exact reasons why it does make a difference. You’re thinking things(skills) only work when other things interact with each other. Just like you said if you raise a skill that interacts with another then that’s going to increase or decrease the damage.

The point is instead of making huge buffs/nerfs make small incremental changes and see what works or doesn’t.

Disagree.

Make the buffs and nerfs you need to make, no matter the percentage… but do it right please. This whole buffed one week/buff 2nd week/nerf 3rd week thing that 1 spec can go through… that’s getting absurd.

Now granted, I would rather this than Blizzard’s legacy of just ignoring OP specs for 6-8 months… but I don’t think it’s having your cake and eating it too to ask for each round of buffs/nerfs to actually bring us closer to something resembling class balance.

Also please for the love of God, give Brewmasters a buff. I don’t even play one - or even play a Monk - I just feel bad for them at this point.

Blizz could delete all talents, have 1 spec per class, and delete all trinkets and cantrip weapons to try and be more like FF if people want.

And every raid encounter is single target. And mythic+ as a real end game to balance around gets deleted.

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I think the biggest issue with WoW balancing is everyone expects the same #s but that SHOULDNT be the case.

Melee should be doing more damage, plain and simple. Its significantly harder, they get to DPS less than casters, and 90% of the mechanics impact them and not ranged.

But mages somehow are always #1-2 and have every defensive in the book… which i just dont understand at all. you already have the best defensive in the game, built into your class. You are standing 30 yards away from the 5 yards of bad near the boss

Do you have an example?

Bottom 5 are support classes. Picto is just overtuned.

Use samurai through monk. 1k difference.

the thing is that the dps of FFXIV is calculated by Raid dps not personal DPS

SAM BLM are true dps since they have no buff for the groups

RPR SMN have a minor dmg buffs

BRD DNC buff dmg more and bring some defensive CDs

so a BLM doing 5000 is the same as RPR doing 4500 (but gaining 500 DPS for buffing the group )

Casters lose tons of DPS while on the move. If the movement is predictable, there are things you can do to limit the impact, but that still tends to lead to casting suboptimal spells vs what you would cast if stationary. Melee can keep pressing all their buttons exactly the same while dancing around mechanics. They only really have to stop when something forces them to move far away from the mobs.

HUH?!

I play both mage and warrior.

The uptime on mage is vastly higher than warrior wut

But FF also only has one relevant damage profile / target count to balance around. It manages to achieve better balance by removing all the variables that make challenging content / encounter design in WoW interesting.

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And no specs.

And no talents.

And no interesting gear like trinkets.

And no tier set bonuses.

Etc.

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Mage is a relatively unique case. Melee can play most encounters way more optimally than ranged.

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i won’t argue that their fights are getting stale and they need to shake it up. Nor will i argue that it’s “easier” for them to balance. however, it can be done with wow’s fights. the developers having a harder time isn’t an excuse for the crap they have right now. none. they have a job to do and we pay them to do it.

Prove it, since you clearly understand the math and the numbers better than Blizzard.

Calm down, I can hear the Karen footstamping from here.

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If classes were only 1-2% apart they wouldn’t bother with balance changes. that’s close enough.

as somebody who plays both: none of this is correct

ok guy. you’re not worth my time. go touch grass.