Item level was a better indicator than nothing. PvP gear often didnât really count for raiding. Item level at least meant some experience even if the player wasnât good before gear rained from the sky. Rarely has anyone ever checked logs for a quick run. Looking at logs with a quick glance (not digging into the details) is probably just as poor as any other method.
The âoldâ days:
Do you pick player with a 5000 gearscore you donât know or do you pick the player with bad gear you donât know?
Today:
Do you pick player with 1200 IO score you donât know or do you pick the player with a low IO score you donât know.
None of it has ever been an indicator of skill. Just lowers your risk with the people you pick. Raider IO is just the latest incarnation of it. If it goes away there will be something else. For more difficult content people will always find something to judge you quickly with if pugging.
Cool, so then itâs even harder to parse since the top parses on every fight are warlocks and rogues. Also the first 4 are hybrids so take that with a grain of salt since the three specs are all in different brackets.
If thereâs less players with your item lvl and class and spec, itâs a lot easier to get a top parse. I know youâre slow, but come on dude at least try.
Its called not being bad and trying to jump right into higher keys so you wipe the dungeon and ruin someones key. From the perspective of a player who spent the time to learn the dungeon i dont wanna deal with casuals who really dont take it seriously. How hard is it to do lower keys to get ur raiderio score up so u can get into higher keys
What they really should do is give it the treatment they gave to gearscore when they implemented ilvl.
Bake it into the core game UI so an alternate site isnât necessary to look at in the first place.
Just make it so your M+ and Raid experience is easily visible to all when you apply to groups, and the whole problem is solved.
No more need for Raider . io because WoW itself would already have the functionality it uses to improve the game and improve the group content experience already in it.
Well obviously. The point was, however, if you were as good as you think you are then your parses would show it. If you were a top 1% player, like you initially claimed, your parses would reflect that.