PC Beta is Now Live!

PC Beta is Now Live!

Celebrate the launch of the PC beta with us! Log in for Rewards, get Twitch Drops, check out the Winter Veil event, unlock the new Split Leaders and more!

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You sure about that? Are you REALLY sure about it being “Now Live!”

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It was, now updating it deletes it from your PC, did Blizz pull the launch?

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thats what im saying, its technically not “live” anymore cuz nobody can launch the damn thing.

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How about you guys stop trying to move forward with things like a PC release when you can’t even get your rewards system working correctly for holiday events, or dark moon fair… You owe many people a lot of reimbursements for missed rewards.

If you try to claim that can’t be done,… I’m going to call you out and remind everyone how you punished players for your mistake that allowed players to earn extra gold by completing extra surge events. You were able to track every extra gold that players earned and take it all back putting many players in the negative.

Hello, it will be late the Mac pc Version ? or not ?

Why are you bringing new features… when the game is plagued by your manufactured problems? It’s not very wise of you blizzard. You need to fix the AI cheating difficulty that you put on players, to manipulate us into being upset, frustrated, angry etc. if I am the same level as my opponent, then based on my SKILL, I should theoretically be able to overcome and win, but I am so tired of you guys trying to rip us off to our faves, steal our time, waste our efforts, when this is what you’re doing to us. You give your AI twice as many troops as us regular players, so that despite our skill level, it’s virtually impossible to win… UNLESS WE PAY MONEY. You always start off matches showing us a chest of gold we COULD have, but then the enemy gets to it comically immediately, every time, and there’s nothing for us to do, except feel rushed and frustrated. Manipulative behavior is all blizzard knows, that’s why Microsoft bought you out, because you’re so obviously just scamming millions of Americans with your fake games. Why not show some integrity and make an easy, medium, and hard difficulty, that is not VAGUE like showing green yellow and red, because in that regard there’s no consistency, I will lose to green colored maps, and win reds, so it makes no sense. You’re trying to lose players in your little manipulative manufactured chaos, so that we are distracted from the manipulative mechanics you use, which are super predictable and obvious, and it all points towards you being unethical, dishonest, and manipulative to emotionally cause children to cry and make them spend money to make the game “fun again” like when we first started playing, and you didn’t use cheating AI against us? Yeah.

Been playing some mobile beta and disappointed there’s still not really any social features. At the very least, I would really like it if you could do raids with friends instead of only guild mates or random people via open queue. I’m in a guild that’s full but would like to play with a friend and that’s just not possible right now.

As someone who recently played this game and have already stopped.
This game has really poor balance. It’s not just the recent Malfurion, but the across-the-board balance is awful. Units getting one shot is an issue. Having a counter is one thing, being entirely negated by something else is another.
I think it all boils down to the fact the game has two rock-paper-scissors systems and a gold cost to balance units around. So you end up with units that are entirely useless or extremely niche and others that are nearly mandatory for certain leaders.
A game with so much variety really should have more options when building an army. And the mandatory and useless feeling of minis doesn’t allow for it.
An example of a nearly useless or niche mini is the Banshee. It seems great on paper but the amount of times it’ll end up dead before it can do anything is far more frequent than the times it’s useful.

Ideas, recommendations and/or innovations (Reply here).

I have a few suggestions to share: Some QoL, some Dev stuff.

Upload optional soundtracks from the WarCraft franchise that we can
select from a menu very much similar to how in StarCraft 2 we can
choose a various selection of OST VGM.

Add alternate “historic” mini “skins/models” that can be selected via
a menu slider by accessing the info menu for each individual mini.
Add traditional voice files from WC/WCII/WCIII/WOW which Blizzard
already has which corresponds with the associated skins.
: Example :sound: Gryphon Rider, WCIII model “It’s hammer time!”
:sound: Goblin Sappers, WCII “We’re ready!”
:sound: Troll Axethrower, WCII model “New troll here!”
:sound: Priest, WCIII model “I come to cleanse this land.”

:sound: “We’re Being Attacked!” or any RTS voice file from
WC/WCII/WCIII that corresponds to your buildings being attacked
could be placed into a slider menu to queue the first time your
home base takes damage.

Suggestions for More Balanced Mini Mechanics in Warcraft Rumble

  1. Ancient of War (AoW) – Too OP or Too Useless
    Right now, AoW is either overwhelmingly strong or completely ineffective, making matches feel like a coin toss. To improve its viability beyond Lightning Rod, consider limiting the number of redirects it can take. A possible mechanic:
  • 1 spell/unbound redirect for every 3 gold spent, starting at 4 gold.
  • Example: At 4/7/10 gold, AoW can redirect 1/2/3 spells.

If this change is too much, adjust its attack speed (+10%), health (+15%), or damage (+20%) to maintain balance.

  1. Treants – Make Them Viable
    Treants are the most useless minis in the game. Why are they not Unbound or part of the Cycle trait? Possible fixes:
  • Give them a special “Enroot” ability, similar to Warcraft’s Ancients, that roots them for 3 seconds upon spawning, gaining +50% attack speed and +20% armor.
  • Make them Cycle! Example: 2 gold for 4 Treants.
  • Alternatively, Unbound at 3 gold for 4 Treants.
  1. Earth & Moon’s Earthroot Spell – Needs Improvement
    Earthroot should function like Blizzard, staying on the battlefield for its full 5-second duration. Right now, spending 3 gold for a weak root that doesn’t disarm, can’t target air, and deals negligible damage feels completely unjustified. Increase its duration from 2 seconds to 5 seconds and add a minor damage-over-time effect (15 damage per second).

  2. Druid of the Claw – Needs a Default Skill
    Druid of the Claw should come with a default ability:

  • Rejuvenation as its base skill in Druid form (heals 50 HP over 5 seconds).
  • Roar as its base skill in Bear form (+20% damage boost for 4 seconds).

Rework its talents into something more meaningful:

  • Rejuvenation: Double effect or double duration (heals 100 HP over 10 seconds), targets two units.
  • Regenerates 100% HP upon transformation.
  • Gain splash (2 radius) or cleave attack (50% damage to adjacent enemies) in Bear form.
  1. Dryad’s Thorns Talent – Completely Useless
    Dryad’s Thorns talent needs a rework. Right now, it adds nothing meaningful to gameplay. Consider changing it to something more impactful:
  • Abolish Magic: Periodically dispels slows, poisons, and burns from allied minis every 5 seconds.
  • Piercing Spears: Attacks now pierce up to 3 enemies behind the original target, dealing 75% damage to each additional enemy.
  1. Moonkin – Needs a Complete Overhaul
    Moonkin is another underwhelming mini that feels unreliable. It should have just one type of attack instead of alternating between different attacks. To compensate, it should have a passively triggering AoE skill every 3rd attack, with the AoE stacking on top of its single attack (150% damage to nearby enemies in a 3-radius explosion).

Its talent also needs serious changes. Empower Spell is nearly useless since Cenarion minis are already too expensive, unreliable, and lack synergy. If the goal is to encourage spell-based builds, then Moonkin and its supporting units need stronger and more cohesive abilities, such as:

  • Empower Spell: Increases spell damage by 25% for 5 seconds after casting a spell.
  • Arcane Surge: Gains 10% attack speed for every spell cast, stacking up to 3 times.
  • Arcane Resilience: Takes 20% less spell damage.
  1. Is it possible to have building minis? Give AoW redirect skill only while it is rooted/immobile, then after its redirect is all consumed, it begins walking. Onu already has the same rooted mechanism as with Petrify.

  2. Can Malfurion change one of his talents into being able to summon Wisps? Also, Wisps should be the one gold cycle mini that Cenarions should have! They should function like Goblin Sappers: 1 gold, 3 Wisps, each Wisp can detonate at 5 radius upon contact with enemies, healing allies and damaging enemies. The total damage/healing done should be the same as Arc Lightning spell so that it’s not too overpowered.

Or maybe give them a healing/renew skill at melee range (Priestess is ranged) while being completely immune to physical damage (since it’s a spirit) but having 0 attack. They detonate upon death or upon reaching the boss, dealing minor damage.

Technically you can install the iPad version onto macOS. I thought it was barred before, but maybe they forgot to deselect the option to allow it to be installed on Macs in the latest version. The only difference is that it’s just a window and it’s a bit more tedious to control, but you can enable “Touch Alternatives” and then it works much better. Another thing I found is that you have to either Cmd+Q or select “Rumble > Quit Rumble” to quit the game or it will remain open in the background, and then you have to quit the process from Activity Monitor to restart it.

They still have it deselected for Diablo Immortal.

PVP client is a big win, thanks for the QOL upgrade

Bring the game to Steam… The Steam Deck users would love you.

Also where’s Hearthstone, Starcraft, Heroes of the Storm and even WoW on Steam? A lot of customers waiting.

Can u just make good update for the game plsss. its just going same nothing diffrent New thing in game

You actually can install Rumble and Hearthstone on steamdeck now :face_with_peeking_eye::sweat_smile: it’s fun to play too bad I found out today the game is dead …(rumble at least)