WorldEditor: Hide Minimap Display Broke in 1.32

Hello,
It seems like the “Stats - Hide Minimap Display” flag is ignored now in Version 1.32. All units on the map with “Hide Minimap Display = True” are now showing up on the Minimap.

It seems as if the flag is being completely ignored from our experience. I’m getting a lot of complaints from my players on this (I’m a Custom Game Dev), as we use a lot of units that should be hidden and it’s clogging up the whole minimap. Can you please investigate this flag no longer working?

Thanks!

2 Likes

Problem is still not solved.

I develop custom maps for myself. The mass mini map signatures were funny at first, but kind of anoy people in the long run.

This is actually really important to me, and should probably be an easy fix. I use some dummy units that cannot be locusted. It now looks weird to the players to see some colored dots in the corner of the map.

For all people with the same problem:

You can just write triggers that remove summoned units from the game.

Event: Unit spawns a summoned unit
Condition: Unit typ of SU equal to “dummy”
Action: Remove SU from the game

The spells or whatever have worked perfectly in my tests.

Nontheless they could just fix it…

It’s not just Dummy units though. I use this for a lot of things that I don’t want to show up on the map, but definitely are visible in game. This really should be fixed, as there is no trigger workaround for non-Dummy units, because I don’t want them removed from the game, I just don’t want them to display on the minimap…

i also still have this issue

I have the exact same issue. This is so annoying and it should be so simple to fix…

From what we can tell this flag does nothing when set manually or via trigger. This issue was brought up in 2020. Any movement on a solution?