The words were “its impossible to enjoy the game” not “you’re not allowed to enjoy the game.” I didn’t say that either, nor did I suggest anyone else did.
There is no misuse of the phrase here, it’s a provable fact. See, the problem here is comments like these are putting words in people’s mouths. Suggesting someone said things they didn’t actually say is damaging and harmful and should absolutely be addressed.
“well, I i dont have this issue i can’t see the problem”
I never said this and its a provable fact. Saying I don’t have an issue != saying I can’t see the problem. In the majority of all cases, I do see the problem.
I am not doing harm. It’s not “Exactly!” it’s “exactly wrong.” I am helping by doing this. It may anger you, it may frustrate you, but the idea that Blizzard or any dev team is going to outright ignore a bug because not everyone has experienced it is ridiculous and wrong and no development team operated by human beings operates this way.
Both of you are wrong on this point. I’ve explained it many times, issue scope is critical in diagnosing bugs and issues. I have worked in game development myself and have had experience dealing with this as a QA person. I will absolutely push back on this argument of yours because it is best described by words I can’t put on this forum.
What’s even worse is that if people withhold this kind of information, the kind of information you’re insisting I shouldn’t provide, we are effectively lying to Blizzard to pressure them to fix something (that they should really fix regardless)
False. 100% false. No QA team has some sort of metric like “We won’t fix this bug unless at least 67% of users have it.”
It’s even provably false, as they made an “attempt” to fix the FPS problem in the last patch, even though not everyone was experiencing the problem, and even though I (inaccurately, admittedly) said that I couldn’t reproduce it either. Clearly, me saying I didn’t have the issue did not prevent them from putting forth some attempt to fix it.
When it comes to prioritizing bug fixes, the typical way is to prioritize the bugs causing the most harm to users. Even if not everyone is experiencing an issue, it can still be damaging enough to the game, its players, and the company’s reputation to be worth addressing.
Also, you’re creating an impression in me that you think I’m actually trying to / want to sabotage you and keep a problem that’s affecting you from getting fixed. I’m not sure if that’s exactly what you’re thinking, but I promise that is not the case. All bugs are worthy of being examined and fixed, not just the ones that “everyone” has.
Finally:
First: Where’s your evidence that they have actually done this? I have never seen them actually come out and say “Well, some people have a problem and others don’t, therefore it must be an end user issue.” You wrote this statement in such a way that says they actively do this. Please provide examples.
Second: Only the most incompetent QA teams out there would even consider dismissing a bug as “an end user issue” without actually checking it and trying to reproduce it themselves- Because this is a false correlation. Software of all kinds routinely has bugs and problems that not every user will experience, and are not end user issues. Windows itself probably has thousands of such issues. Even if a bug is dependent on certain hardware, for instance, that’s not an end user issue, it’s a bug that only manifests itself under certain conditions.