Hey Reforged Team,
I hope your listening. I am adding a few points that are bugs and issues I have with the Beta currently. I appreciate the hard work put into the game so far, especially painstakingly replacing the old models with really beautiful HD ones.
I feel the animations for a lot of models can still use a lot of work. Please do not rush this game, I’d rather have the game delayed than unfinished.
Main Issue: Grommash Hellscream’s animation
I was looking through the editor and I found Grommash’s model.
Grommash hellscream attack animation is ONE HANDED??! This truly triggered me because he is one of my favorite characters and Grom’s axe Gorehowl is a two handed weapon; to see him use it one handed looked very strange and unusual.
My suggestion is to redo the attack animation completely: Use primarily two handed attack animations with the occasional one hand for variation.
Grommash is one of the most Iconic Warcraft characters, please let his animation do him justice
Question: Forced Gender Swap
I appreciate that you are adding gender options for heroes; could you please confirm that the old male versions are still playable if I choose?
In the editor it seems that there is no male death knight model and only the female is available. I like the idea for being able to choose, please try to implement that
Issue: Arthas is left handed
The original death knight is left handed; I feel at this point you are not sure whether you want to strictly stick to the source material or shake it up a bit, either ways Arthas is canonically RIGHT handed. Your own warcraft 3 reforged artwork has him right handed. It is important to keep consistency in design.
Please make him right handed.
Issue: Dark Ranger Animation
The Dark Ranger/ Archer attack animation does not match the projectile arc. Either tweak the animation or reduce projectile arc
issue: Kodo beast movement speed
The fel orc Kodo beast has a walking animation instead of a running one like the regular kodo beast. This looks odd as it does not match the movement speed. Please fix that.
Issue: Mannoroth’s wings
Mannoroths wings seem to be texture mapped with his body armor. Probably unintentional but have a look at that when you can
issue: Doom guard wings
Doom guard wings cannot be viewed from both sides, please fix that when possible
Issue: Pit lord Running animation
The pit lord has a walking animation, it does not match his movement speed and looks odd. The Undead campaign hero unit Azgalor has a running animation which seems spot on, use that instead.
Issue: Greater Dark minions
Greater dark minions’ animation freezes when standing, most likely a bug
Please go through these issues and use this post as a checklist for bugs. I will keep posting more bugs and issues. I am ready to help out in any way I can if you need it. Thank you.