Warcraft III Reforged Version 1.32.3 Patch Notes

Zug Zug!
Just a quick note to let everyone know that we have a dedicated team here focused on Warcraft III. Alongside our continued efforts to bring monthly patches with bug fixes and quality of life changes, the team is prioritizing delivering features like Ranked Ladders, Profiles, Clans, and Custom Campaigns. We’ll continue to share more details as those features are nearing release, but know we’re here and hard at work on the game.

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Warcraft III Reforged Version 1.32.3
Patch Notes
March 18, 2020

Art

  • Naga units now have footprints in Reforged mode.
  • Random items placed using the unit palette will no longer be invisible in game.
  • Fixed animation issues with the Naga Sea Witch’s Tornado spell.
  • Magtheridon will now animate correctly when its movement speed is slowed.
  • Death Knights have been scaled down to be the correct size in Reforged mode.
  • Fixed an issue where buildings that were unsummoned mid-upgrade could sometimes visually persist in-game, in Reforged mode.
  • Guard Dog critters will no longer be invisible in Classic mode.
  • Fixed a bug where if a Demon Hunter died in demon form, the revive icon would be the demon form icon.
  • Added the autocast frame to the Firelord’s Incinerate ability.
  • Selection circles for all the neutral ground units has been properly adjusted to fit around the unit.
  • The Blademaster’s attack animations have been updated to have less horizontal movement in Reforged mode, making it more consistent to interact with.

Audio

  • Fixed an issue that was causing certain Reforged combat sounds to be used while in Classic mode.
  • Fixed an issue where Meat Wagons sometimes did not properly play their death sounds in Reforged mode.

Campaign

  • Priests and Sorceresses no longer use their blood elf model during cutscenes in “March of the Scourge” in Reforged.
  • Player heroes will always be selected when loading from sub-maps to the main map of “To Tame a Land” in Reforged.
  • Fixed a bug that could block progress in Gazlowe’s quest in “To Tame a Land” where in certain situations the Sappers could not target the support columns.
  • “A New Power in Lordaeron” no longer has city gates preventing the AI from attacking the player.
  • Blood Elf Archers and Swordsmen command card icons in the Curse of the Blood Elves Campaign have been updated to have green eyes.
  • Blood Elf Lieutenants in “The Dungeons of Dalaran” now use the correct command card icon.

Custom Games

  • Smoothed the menu transition when exiting a custom lobby
  • Fixed an issue that was causing item stacking to break certain custom games.

Editor

  • Fixed an issue that was causing item stacking to not trigger item-pickup events in scripting.

Gameplay

  • Fixed an issue that could cause bridges to desync when a client with Reforged graphics played with another on Classic graphics.
  • When using custom hotkeys, Warcraft III Reforged will now also check a user’s keyboard locale layout in-game, in addition to English. This enables the usage of non-English characters in CustomKeys.txt.
  • The selection volume for units affected by Cyclone and Tornado spells is now more accurate.
  • Fixed a bug where debug text would appear when using certain abilities in some locales.
  • Corrected the Necromancer Initiate tooltip to mention Raise Dead instead of Cripple.
  • Doodads with invalid/not-found model path will be invisible in game now instead of shown as a green box. They are still shown as a green box in the editor.

Graphics

  • Improved performance when using terrain-deforming abilities in Reforged mode.
  • Fixed an issue that caused flickering for some effects when viewed through fog of war in Reforged mode.

Non-Ladder Maps

  • Fixed an issue with some creeps that was causing them to be invisible on Jungle Fever and Rice Fields.

User Interface

  • Fixed an issue on ultrawide screen displays that caused menus to be misaligned.

Versus

  • Fixed item tables for certain creeps on Timbermaw Hold and Market Square.
    • Kobold Geomancers now drop a Level 1 Powerup on Market Square.
    • Satyr camps guarding gold mines now drop a Level 3 Permanent and Level 2 Powerup on Timbermaw Hold.
    • Dragon camps now also drop a Level 2 Powerup on Timbermaw Hold.
  • The following maps have been reactivated on ladder: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA).
30 Likes

This is even more embarrassing than the previous patch… This is a month later…? What is the ETA on ranked… There is no incentive to play guys…

104 Likes

No ladder & profiles :frowning:

62 Likes

And so you’re prioritizing ranked but it’s no where near completion? That is what your post suggests…

32 Likes

Can we just get a time frame on the important updates? All the things mentioned you’re working on. Keep it up thanks!

8 Likes

Is this some kind of joke? What a slap in the face to your customers / fans. If you have any fans left that is. No ranked? No stats? This game is garbage and destroyed. you ruined it

60 Likes

22 days for this… im sad bro

55 Likes

Does the joke EVER end?

57 Likes

Almost another month in and no meaningful update, a shame.

43 Likes

This development team is trolling us. First they break the game, then they fix stuff that is not high on priority, and yet they do not give us the essential multiplayer features and bug-free experience with way less hard disk / CPU / RAM usage of our old client from version 1.28 back.

I am so disappointed. Shame on you.

Just look how ONE SINGLE DEVELOPPER BUILT AN OFFICIAL LADDER WITH UI-MODIFICATION WITHIN LESS THAN ONE WEEK FOR REFORGED CLIENT:

It is just pathethic.

87 Likes

1 month for this shît?

50 Likes

i hate this company and this team soooo much

Except Pad was able to do it in a week. One guy. a real dedicated person who is actually focused on warcraft 3. The fact you said this is a joke. I hope you all lose your jobs

37 Likes

Ah-ha-ha. No ladder? Again? After almost two month? Good job, guys…

19 Likes

ull see in 3 month we get just a copy paste of sc2 ladder :stuck_out_tongue: and than they do like its something reaaaaly new :smiley: so sad 3 month after release and nothing happend they are fokussing on capain and other crap and do like the changed something big … shame on activision =/

4 Likes

Last week:
“BLIZZARD JUST NEEDS TO TELL US THEY ARE WORKING ON IT”

Now:
“WTF WHY DIDNT YOU TELL ME IT WAS DONE ALREADY”

11 Likes

Hey - you are a few day’s short of April Fools. Because that’s what this is, a joke.

9 Likes

Monthly - this would’ve been nice to know beforehand, Blizzard. It would also, undoubtedly reduce the amount of complaining if people had known you decided to patch once a month.
J

6 Likes

Thank you for mentioning this, at least. Hoping to see this sooner rather than later.

16 Likes

Another 1,6 GB space

Question to Kaivax, why this game is 30GB , please enlighten me, what is so special here comparing to 2003 game, that it takes 30 GB space.

Every patch is around 2 GB, you have plenty to do, so by summer we will have like 100 GB game, can you be more incopetent in your craft ? tell me Kaivax

17 Likes

thanks for 30 gigs of bloatware to my classic game, hopefully your stock goes to 0 and someone competent gets the IP

27 Likes