Interesting balance changes. Here is some feedback.
-
Immolation mana drain per second increased from 7 to 8.
I don’t think this will solve the problem. NE will keep investing all their mana from DH and moon wells to creep him faster. To me, the issue is how fast DH is creeping with Level 1 and Level 2 immolation. I’d rather consider the opposite direction, something along these lines:
(i) Decrease mana drain per second from 7 to 6.
(ii) Decrease dmg per second from 14/24/36 to 12/20/30.
The longer game goes, the more stronger immolation is, because armies get larger and it’s impossible to avoid direct confrontation with DH. Even with 8 mana cost DH will always have enough mana to cast immolation. -
Sentinel Research cost reduced from 100 to 50 lumber.
When you go hunts, the main issue is lack of gold, not lumber. That’s why, to me,
the change from 100/100 to 75/75 would be more welcomed. -
Arcane Tower Feedback increased from 12 to 18 on heroes (24 on regular units).
Disagree. Arcane Tower is already powerful enough. Please buff HU in some other way. -
Troll headhunter hit points reduced from 375 to 350.
This is a strong nerf. I’d rather see +5 gold increase in cost. Headhunters are fragile enough at any point of the game. Orc mirror can become one dimensional: only BM vs BM. -
Claws of attack +5 damaged reduced to +4.
Disagree. The value of the item will drop a lot, especially in comparison to the circlet.
The remaining changes are great! Thank you for the patch.