Oh my god thank you so much guys, you fixed Naga buildings (sort of, at least are aware of the problem), I just want to point out that the fix only applies to Tidal guardians, however, other Naga buildings still have the problem.
Help: This is not a per model problem, this is a generalized problem, it’s not exclusive to Naga models.
Tidal guardian (fixed now), Spawning grounds (shows black water), Firelord (tiny particles surrounding it should be red but instead are black), Goblin Laboratory’s glass is not animated (it was before).
This shows that there is a general problem with animated textures not exclusive to a single model.
Considering the ladder is still bugged, there is no or a very poor match making system, profiles often not load and game results are often not or not timely retrieved I must say I have very little faith in this patch going to work. The EU server has not even worked properly since release, we effectively run on three servers globally. In fact, I act it much more likely that this patch will further grind into the already nearly non existent stability of the bnet platform. Join-bugs, unexpected errors and a myriad of miscellaneous errors are still rampant. The list is actually so long it is difficult for our monkey brains to comprehend.
Frankly I am surprised Blizzard tries to add features that were lost in the (compelled, I remind you) transfer from legacy to Reforged, despite the host of very basic needs and QoL features are still not even on the horizon.
I know this ship is sailed but I still do not understand why legacy is not reinstated. Even as of today, this would solve 99,9% of all issues.
Okay so I have rechecked and I was mistaken regarding the firelord, it seems to be exclusive to Naga buildings that used the water texture unless I missed another TFT unit that uses the same effect, this however has to be fixed on a systemic level due to custom models I assume also being affected if they used naga buildings as a base.
(Regarding the last model) There is a difference in the glass texture, might be unrelated but it could have been related to the swap to dds textures that happened in reforged.
According to a user on hiveworkshop the problem is:
“The binary KMTF chunk now only sometimes loads on 3D assets. This is not a particle density chunk. This is an Animated Texture ID chunk. On last year’s water elemental the texture was a flipbook of animated water textures that also translated across a surface. Now that flipbooks of animated textures are broken, the water elemental has a single surface texture translating along its surface. You cannot take a screenshot of the difference easily because the problem is a failure to load an animated timeline.”
would be cool if we could fold and unfold (minimize & maximize) individual menu items from the new Observer overlay (doesn’t have to be a must, just thought would be Optimal if possible
Else I think there are still too many bars without a transparent background. so it would be neat to have the game itself in the background together with the new overlay features
I really love that you work on it though! It is great that you try to implement this feature for observers in Warcraft 3! You guys Rock!
That was my first impression on it
Thanks you guys for working on this project
P.S. Would be cool to have a graphical user Interface Hotkey editor built in warcraft 3
SOmething like on this website:
Google Search: warcraft 3 hotkeys editor jason gitlab
It really makes everything so much easier for beginners
Thanks, this seems a promising update, but could you please have a look at the performance and FPS related issues too? I have been addressing the FPS drop issue since 1.33 and have not seen any response from blizzard, it’s due to game not being rendered on the proper GPU, it uses CPU on-board GPU to render Classic Mode, which is not enough in High Resoloutions
A big issue though:
As a tournament observer, we usually click & hold on a unit portrait to follow that unit. that creates a smooth camera movement, pleasent for the viewer. Since the portrait is gone now, we don’t have an option to follow a unit anymore, making observing quite painful.
I hope you can find a way to let us camera-follow units, without reintroducing the portrait cuz in general removing the huge UI at the bottom is a great development. edit: apparently, ctrl+c does almost the same than clicking a unit portrait, but since C is the hotkey for the control panel it looks really bad now and its also not as smooth as click+hold on a unit portrait
one small thing i noticed: can we move the control panel somewhere else, so that the selection box is at the edge of the screen (like for example the minimap) ?
also, since the hero portraits are clickable (great!) can we make things in the production tab clickable as well?
Bug #1 for me: XP is not showing correctly in the informations tab (Observer Mode)
Suggestion #1: make it possible to turn this Observer Mode on/off — bringring old layout back in the process — cause this can’t work properly with custom games. Just tried with DotA and one custom menu crashed all game
Suggestion #2: maybe showing hero/unit portrait in Observer Mode? On the left side of the informations tab. I use this a lot for the camera to auto follow the units
Observer mode looks good, but I see that the trick to hide a button or stacks could be added in this mode. Regarding errors, there are models that still crash, such as those with moving textures that warcraft 3 reforged does not render and the game crashes.
The human Water Elemental in versus mode is also affected, however enough of its original design loads onto the screen that most players dont notice the missing animation. You have to side-by-side compare it with the one from before the August 17, 2022 patch last fall and then you can see the difference and what was lost.