Warcraft III: Reforged PTR - Version 1.35.0

Please consider re-balancing Undead.
Move some of their current power into less used units such as:

  • Dreadlord
  • Necromancers
  • Abominations
  • Tier3 ghouls (upgraded)

Going by w3champions Stats, then Elf need to be nerfed hard, cause they clearly is the strongest race and have most utility in the game by far.
Elf vs HU 52% win rate for Elfs
Elf vs Orc 53,6% win rate for Elfs

As far as HU goes, their stats are terrible, not just vs UD:
Vs Orcs - 44.1%
Vs Elfs - 48%
Vs UD 44.7%

But the reality of all this stats and UD stats wise is Happy and 120, which are the 2 best players skill wise by far. Removing them, and UD will have all three matches in negative %.

Also isn’t it a bit annoying Elf players to cry like a baby about fast expand, when Elf has the best expand possibility in this game ?
How about they remove the option to root your base, and to place the tree next to Gold Mine, how about that as balance?
UD expand is perfectly fine, actually the worst expand of all races.
Also if you cannot kill status playing mass fairy, just delete the game, it’s not for you.

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regular hero takes much longer than the tavern one. Tavern ones are hired instantly. From the altar, you need to wait!

Your first racial hero can be obtained earlier than tavern heroes even with the build time. Especially with Human if you really want to. Yes, there is no build time but there is a cooldown before you can purchase. If you make them cost more without being better, people will just not use them and then you can just remove the Tavern entirely. Which was a centerpiece feature of TFT.

so now show me any top player strat which requires a tavern hero first, you’re talking garbage

Dear Dev-Team,

first things first, ever since the last patch a lot of games I played on Bnet were counted wrong in regards to wins/losses. A lot of ladder games I actually won were counted as losses and vice versa. This happens in teamgames. I just witnessed it in 4v4 as well as FFA as I do only play this mode. This also led to mmr points added / reduced in a wrong way.

If you want to check, this did not happen with this account that I just created to be able to post on the US forum but on the account
J i g g ado #2743 (please remove the spaces to get the proper name… I was not allowed to post this because of some forum stuff.) that I play with on EU. It would really be awesome if you could fix that bug and also a bug with the “result-screens” of teamgames never loading. I would highly appreciate if you could take a look and solve this.

Thank you very much for your work on Warcraft. As a 20 year veteran, I really do appreciate that you do not let Warcraft 3 die.

Best regards

Please feel free to contact me via email if you have any questions or if my name and battletag are not clear.

The Dreadlord’s primary attribute needs to be changed to AGI already. Not only does STR not suit him but the UD do not have one single AGI-based Hero.

Also, when will the HD DK get his own model?

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No one said anything about it being “required.” Only that it’s an option now and raising the cost makes it entirely not an option.

By the time you’re getting a second or third hero, the build time is also summarily irrelevant. You still have to go over there or build something near the tavern (which isn’t always possible).

And remember, this game isn’t just about pro players. All players need to be considered for balance.

As an example: Sojurn in Overwatch has been a really OP hero since her introduction at the top levels of play, but at “ordinary player” tier she’s kind of crap. The balance adjustments made were designed to limit her power at the highest levels without making the hero useless to everyone else in the process.

And respectfully, if you want to be taken seriously, kindly don’t call other people’s opinions “garbage.”

There are four heroes in each race, and three attributes. They cannot be represented equally. Nor is it important. There is no inherent balance issue caused directly by the distribution of hero primary attributes. There are agility attribute heroes at the tavern, so even UD does have access to that if you really want it.

if you remove 120 and happy, please remove Sok and Chaemiko and recalculate. Biased post.


You are ruining war3


Was testing out the campaign editor on ptr. It likes to crash when saving a custom campaign. Just for quick editing I pulled the maps from the game files and pieced together the prologue campaign with some minor edits. Seems like there game always runs into an issue going to the second map. It just doesn’t load and the mouse cursor disappears. Also, since we have a cinematic button for the custom campaign chapter list, is it possible to import a video file and actually have an opening and closing cinematic in the list like in the official campaigns?

Would also like to say with custom campaigns coming back the only real thing I’d love to see added (aside from more skins for heroes and units) would be a custom race feature in the editor. So we could make proper working new races selectable on the custom game create screen. Should include options for race music, alert messages, and UI. Could start with human as a default layout (or those seldom used neutral alert messages that have always been in the game files) and allow us to import our own data into the fields as we create it. Always been my dream to recreate the online maps with fel orcs, draenei, blood and high elves, naga, and the corrupted treants as full races along side the main four.


Apart from the lobby stuff, it would be nice if you could just change the race with UI ingame on the fly. Then it would also be more feasible for maps to shift the player/force selections from the lobby to after map initialization.

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You think Sok and Chaemiko are on Happy and 120 level wise? You are delusional if you think so. Just watch 1 stream of Happy, and then watch 1 stream of Chaemiko and you will understand there is like 5 level difference. And i’m talking about every thing. Useful action per minutes, reaction time, micro wise, BO, damage output, positioning, timing, mistakes per game, consistency.
They are not on the same level, they never was.
There is a reason why Happy beat them both in Show Cup with reverse race, he beat them in HU mirror on the ladder too, so that speaks volume.

Great patch.
Tavern Heroes.

Please take a look at the Tavern Hero ultimates. Many of them are lack luster compared to the original races heroes.

Lower Mana cost, cooldown and buff Volcano, Tornado and Stampede!

Tavern heroes need some love. They are rarely played as first heroes and should atleast have more relevant ultimates when you manage to get to that point.

Really excited.
Thank your for your work!

lol? you even don’t know me. Check my Battle tag on W3W3Champions.
Battle tag: Verbrecher#21459
Current MMR
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We’ve just updated the PTR with a new build.


All updates are subject to further change. Please keep in mind that some of these changes are more experimental than others.

Altar Heroes

  • Gold cost reduced from 425 to 400 on all altar heroes.


  • Reverting Headhunter gold change from 160 back to 140.
  • Blademaster Mirror images damage increased from 10 to 25% of the Blademaster’s base damage.
  • Troll Batriders Liquid Fire no longer prevents repairs but now reduces the repair rate by 75%.
  • Great Hall build time reduced from 150 to 135 seconds.
  • Bladestorm cooldown reduced from 180 to 120 seconds.


  • Siege Engine armor changed from heavy to medium.
  • Siege Engine damage reverted back from 22 to 44.
  • Spellbreaker armor increased from 2 to 3.
  • Blood Mage’s Siphon mana cost reverted from 20 back to 10.
  • Blacksmith cost reduced from 50 to 40 lumber.
  • Holy Light cooldown change reverted from 4 back to 5.
  • Animal War Training no longer has Castle requirement.
  • Staff of Sanctuary cost reduced from 250 to 200.
  • Orb of Fire damage from +7 to +10.

Night Elf

  • Druid of the Talon Crow Damage base damage reduced from 34 to 26.
  • Reverting immolation damage change from 15/20/25 back to 10/15/20.


  • Ghoul Frenzy change reverted no longer gives 30 HP bonus.
  • Lich Frost Nova Damage reduced from 50/100/150 to 45/90/135.
  • Haunted Goldmine build time increased from 100 to 120 seconds.
  • Death Knight’s animated dead corpses are no longer dispellable.
  • Obsidian Statue spirit touch mana restore reduced from 3 to 2.


  • Fixed inconsistent data between Headhunters and Berserkers.
  • Fixed inconsistent data between Siege engine and its upgraded version.
  • Fixed inconsistent data between Peasants and Militia.
  • Fixed an issue where Disease Cloud was still using the old 90 duration instead of 75.
  • FIxed an issue where Anti-Magic-Shield changes were not being applied.
  • Fixed an issue with map selection and map folder states.

it’s good to see work being done, but why would you give a tanky siege unit medium armor? :face_with_spiral_eyes:


If you are able to the important second part of the Liquid Fire change was that auto-repair would not target affected structures.

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