Going by w3champions Stats, then Elf need to be nerfed hard, cause they clearly is the strongest race and have most utility in the game by far.
Elf vs HU 52% win rate for Elfs
Elf vs Orc 53,6% win rate for Elfs
As far as HU goes, their stats are terrible, not just vs UD:
Vs Orcs - 44.1%
Vs Elfs - 48%
Vs UD 44.7%
But the reality of all this stats and UD stats wise is Happy and 120, which are the 2 best players skill wise by far. Removing them, and UD will have all three matches in negative %.
Also isn’t it a bit annoying Elf players to cry like a baby about fast expand, when Elf has the best expand possibility in this game ?
How about they remove the option to root your base, and to place the tree next to Gold Mine, how about that as balance?
UD expand is perfectly fine, actually the worst expand of all races.
Also if you cannot kill status playing mass fairy, just delete the game, it’s not for you.
Your first racial hero can be obtained earlier than tavern heroes even with the build time. Especially with Human if you really want to. Yes, there is no build time but there is a cooldown before you can purchase. If you make them cost more without being better, people will just not use them and then you can just remove the Tavern entirely. Which was a centerpiece feature of TFT.
first things first, ever since the last patch a lot of games I played on Bnet were counted wrong in regards to wins/losses. A lot of ladder games I actually won were counted as losses and vice versa. This happens in teamgames. I just witnessed it in 4v4 as well as FFA as I do only play this mode. This also led to mmr points added / reduced in a wrong way.
If you want to check, this did not happen with this account that I just created to be able to post on the US forum but on the account
J i g g ado #2743 (please remove the spaces to get the proper name… I was not allowed to post this because of some forum stuff.) that I play with on EU. It would really be awesome if you could fix that bug and also a bug with the “result-screens” of teamgames never loading. I would highly appreciate if you could take a look and solve this.
Thank you very much for your work on Warcraft. As a 20 year veteran, I really do appreciate that you do not let Warcraft 3 die.
Best regards
J.
Please feel free to contact me via email if you have any questions or if my name and battletag are not clear.
No one said anything about it being “required.” Only that it’s an option now and raising the cost makes it entirely not an option.
By the time you’re getting a second or third hero, the build time is also summarily irrelevant. You still have to go over there or build something near the tavern (which isn’t always possible).
And remember, this game isn’t just about pro players. All players need to be considered for balance.
As an example: Sojurn in Overwatch has been a really OP hero since her introduction at the top levels of play, but at “ordinary player” tier she’s kind of crap. The balance adjustments made were designed to limit her power at the highest levels without making the hero useless to everyone else in the process.
And respectfully, if you want to be taken seriously, kindly don’t call other people’s opinions “garbage.”
There are four heroes in each race, and three attributes. They cannot be represented equally. Nor is it important. There is no inherent balance issue caused directly by the distribution of hero primary attributes. There are agility attribute heroes at the tavern, so even UD does have access to that if you really want it.
Was testing out the campaign editor on ptr. It likes to crash when saving a custom campaign. Just for quick editing I pulled the maps from the game files and pieced together the prologue campaign with some minor edits. Seems like there game always runs into an issue going to the second map. It just doesn’t load and the mouse cursor disappears. Also, since we have a cinematic button for the custom campaign chapter list, is it possible to import a video file and actually have an opening and closing cinematic in the list like in the official campaigns?
Would also like to say with custom campaigns coming back the only real thing I’d love to see added (aside from more skins for heroes and units) would be a custom race feature in the editor. So we could make proper working new races selectable on the custom game create screen. Should include options for race music, alert messages, and UI. Could start with human as a default layout (or those seldom used neutral alert messages that have always been in the game files) and allow us to import our own data into the fields as we create it. Always been my dream to recreate the online maps with fel orcs, draenei, blood and high elves, naga, and the corrupted treants as full races along side the main four.
Apart from the lobby stuff, it would be nice if you could just change the race with UI ingame on the fly. Then it would also be more feasible for maps to shift the player/force selections from the lobby to after map initialization.
You think Sok and Chaemiko are on Happy and 120 level wise? You are delusional if you think so. Just watch 1 stream of Happy, and then watch 1 stream of Chaemiko and you will understand there is like 5 level difference. And i’m talking about every thing. Useful action per minutes, reaction time, micro wise, BO, damage output, positioning, timing, mistakes per game, consistency.
They are not on the same level, they never was.
There is a reason why Happy beat them both in Show Cup with reverse race, he beat them in HU mirror on the ladder too, so that speaks volume.
Please take a look at the Tavern Hero ultimates. Many of them are lack luster compared to the original races heroes.
Lower Mana cost, cooldown and buff Volcano, Tornado and Stampede!
Tavern heroes need some love. They are rarely played as first heroes and should atleast have more relevant ultimates when you manage to get to that point.
lol? you even don’t know me. Check my Battle tag on W3W3Champions.
Battle tag: Verbrecher#21459
race:
Undead
season:
13
mode:
1x1
show
Current MMR
1623
Maximum MMR
1685
Minimum MMR
1510
Average MMR
1597
Median MMR
1598
Praise Elune! The barrage siege engine level inconsistency is indeed fixed!
Sadly, there’s still an inconsistency of “attack 2” on the non-barrage siege engine, but this is acceptable as the attack isn’t enabled without barrage.
There’s also still a crash when modifying damage bonus tables in “gameplay constants” though.