To Whoever is now is charge,
Thank you for listening to the community. B2W, the Chinese scene and others have kept this game alive for the last 10+ years. It’s a beautiful game and changes like these keep it innovative and interesting.
To Whoever is now is charge,
Thank you for listening to the community. B2W, the Chinese scene and others have kept this game alive for the last 10+ years. It’s a beautiful game and changes like these keep it innovative and interesting.
nice work!
please never post ur nonesense nightelve propaganda ever again. you have absolutely NO clue what you are talking about and people said this to you docent of times in the past years, whether its on discord, here or anywhere else. what you suggest is absolutely laughable.
Its unbelieveable that you still do this for literally years …
Iam just here to give some to thanks to dev team and also blizz. Although things werent obv not perfect with reforged and everything. The afford for the new patch and aspecially the very quick changes made it through on ptr this week are much apreciated i think! Things finally are coming in motion again, i hope its lasting development. Thanks and merry Xmas everyone!
“Blizzard, can you show me on this doll where Tanks hurt you?”
Seriously, why do you hate them.
Also:
Aside from balance changes, Please fix FPS Bug that is causing mouse delay and low FPS on devices with hybrid GPU (Nvidia + Intel) and game just prefers using Intel GPU in SD mode
this is the way
Well, so far this patch heat up the community which is quite cool recently. But very appreciate your effort, you guy is the best!
BTW
I like the way you are addressing the problems of HU and resold it, but Siege Engine now can attack, does it necessary? and how about making more viable choice for the first Hero, I think you still missing this. Paladin is the best candidate but he needs to survive early … add HP, mana, speed. or buff some indirect damage for him, like increasing percent of damage from holy light to UD (50% to 60% for example)
This feedback is based on top level meta only. Some changes might be impractical in lower level play, in which case please correct me.
I did not include changes which I already agree with and have no particular comment on.
Here we go:
Altar Heroes
Gold cost reduced from 425 to 400 on all altar heroes.
Tavern Revive cost increased by 5% at all levels.
My suggestions:
Orc
Blademaster Mirror images damage increased from 10 to 25% of the Blademaster’s base damage.
Witch Doctor Healing Wards increased from 5 to 10 HP.
Stasis Trap activation delay reduced from 9 to 7 seconds.
Brute Strength bonus increased from 100 to 150 HP.
My suggestions:
Human
Siege Engine armor changed from heavy to medium.
Staff of Sanctuary cost reduced from 250 to 200.
Orb of Fire damage from +7 to +10.
Peasant HP increased from 230 to 240.
Siphon Mana Drain rate reduced from 15/30/45 to 15/25/40.
Mechanical Critter sight ranged increased from 350 to 500.
Siege Engine can now attack units.
Siege Engine barrage damage increased from 14 to 16.
Mass Teleport Cooldown increased from 20 to 30 seconds.
My suggestions:
Increase Priest HP and the dispel range. Make them start with more mana.
Make footmen defend upgrade less effective but reduce the MS debuff.
To help solve HU vs UD problem I suggest improving guard towers (armor and damage) while increasing their construction time. This will make them harder to execute offensively (vs NE) but make them more effective defensively (vs UD)
Arcane Tower should burn less mana but do significantly more damage to summons. It should be able to kill a rod skeleton in 3-4 hits.
Increase peasant MS (not militia)
I don’t know if it’s possible but decreasing the size of riflemen hitbox (to the same size as spellbreakers) would solve a lot of problems for HU. Riflemen take too much space, making the whole army clumsy and slow.
Another “fantasy change” would be to allow up to 2 peasants to hide inside a farm. This would help a lot and create interesting tactics.
Increase paladin MS, nerf divine shield. Give paladin +2 strength.
Night Elf
Druid of the talon crow form now does piercing damage.
Starfall mana cost reduced from 200 to 150 mana.
Entangle duration on units reduced from 9/18/30 to 8/16/24.
Thorn Aura increased from 0.1/0.2/0.3 to 0.15/0.30/0.45.
Ultravision now requires tier 2.
My suggestions:
Undead
Haunted Goldmine build time increased from 100 to 120 seconds.
Obsidian Statue spirit touch mana restore reduced from 3 to 2.
Anti-Magic Shield can now receive the same summon magic damage inflicted by dispel, purge, and abolish magic.
Animated Dead corpses can now be killable and have disease cloud if researched.
Disease cloud reduced from 90 to 75 seconds.
My suggestions:
Items
Wand of Illusion reduced from 3 to 2 charges.
Wand of Mana increases mana steal from 50 to 75.
Circlet stats reduced from +2 to all stats to 1/1/2 but players can click to toggle the item to add an additional 1 stat to any attribute.
More suggestions:
Zeppelin - units that are over 3 supply should take 2 unit slots. This would make bear doom drops harder and more costly to execute (one would need 2 zeppelin for the same amount of bears as it is currently) Zeppelin MS should also be lowered. Staff of Preservation and Staff of Sanctuary should not work on Zeppelins.
Healing scrolls should cost more or get nerfed, they’ve become overused to the point where getting the scrolls is the deciding factor of a matchup. This is not healthy for the game. We should instead try to make races less dependent on scrolls.
Make it harder to item snipe creep camps. For example by making the item carry much tankier than the rest of the creeps and don’t allow them to be lured too far from the camp. All red camp “item carry” should be magic immune as well.
Creeps in general should do more damage, which would promote more active play instead of creeping the map as the penalty of getting creep jacked would be more severe. It is generally too easy to get lvl 3 hero early on as well.
That’s my two cents basically.
Immolation is still strong vs human peasants and ghouls. Need to nerf its damage or duration by about 30%. Anti-Magic-Shield damaging is not coming from UD destroyers.
Would love if you revert tanks’ armor type back as it was in the previous patch. Headhunters are too cheap in gold. Could be good if they cost 150 gold as medium value. Thx!
Hi, good that you guys are working on the game.
A few really annoying bugs that need addressing:
When a custom game is hosted and a player slot changes (for example with someone joining, someone switching positions, closing/opening slots) the chat de-selects. This makes typing aids, especially when someone switches slots often.
When you swap a player and you type !swap x y, with y a space bar, the game unhosts. If you swap yourself (by !swap 7 7 for example) the game also unhosts. This only happens when mistyping but result is very annoying and should really not occur.
The chat in lobby doesn’t always update, which means that you often have to select the chat and scroll down yourself to be up to date to the chat. This is very annoying. I only tried this in the small chat window, not the big window, but I don’t think many ppl use the big window anyway.
These bugs have already been here for 2-3 patches, plz fix them.
changes look very good after the latest update
amazing job blizzard, keep it going.
Feedback for 1.35.0 on 16th December:
Undead
So somehow we went from Ghoul buffs to allow more variety and maybe even make Dreadlord first viable to nothing. Instead, UD got only nerfs in practice. Animate Dead makes no difference.
Animate Dead is so rare. Yes the buff is appreciated, but where are buffs to Ghouls and Dreadlord now? Or buffs for Necromancers? Or Buffs to make Frost Wyrms more accessible?
The Obsidian statue nerfs, the disease cloud nerfs and most importantly the frost nova nerfs all at once are severe.
How can you justify such severe nerfs when you are lessening the Troll Berserker nerfs and adding even more buffs for Orc? Its not justified.
This round of changes is extremely dissapointing. This is kicking UD while all other races receive new options. And for what exactly? UD is still the only race without Dispel on T2. Its still the only race without good melee units, which Ghouls would have been on t3. Orc gets to keep their overpowered Headhunters. Yet it is Undead which receive the biggest nerfs.
The rework on Tanks is a nice idea. But where are reworks for Necromancers? All UD can build on T2 are statues and those are getting nerfed again!
I really hope you will keep the 30 HP buff on Ghouls, add a rework for Necromancers and find a way to make Dreadlord viable with melee UD units. It was fun seeing Ghouls finally be used. But if these changes go through Ghouls without 30 bonus HP will just die against NE and Orc.
Also no one is buildign Crypt Lord anymore after several nerfs in a row. Why is UD not allowed unit and hero variety?
When I open the game I still don’t have the feel I play Warcraft III.
I’m really glad Blizzard is back in Warcraft 3 again.
I love that they want to balance the game, I play with HU and the truth is that they are far below the other races.
I also think that if they want to improve the w3r product they should put emphasis on improving the servers, playing with +250ms does not generate a good experience.
This revision will (maybe) bring some balance to the game, but it will only be played on the W3Champions platform, there I play with 50ms and the community loves w3.
Thanks for not forgetting us!
I tried it, it has 55 base damage
Thanks Blizzard for giving the Game some attention. It really deserves some love as it’s my favorite game overall and over all these years. Please don’t get discouraged by unconstructive criticism. I nearly gave up hope myself that you would care about WC3, sothis really makes me happy. It’s not perfect. But it is an absolute giant step for us playing and enjoying Warcraft. Thank you
So happy for these expected patches and improvements! W3 is an inmortal game, I always come back with my friends to play some games and talk about the best strategics for each race, or teach other friends that want to improve thear skills playing W3.
I want to take advance this moment to say that we need new servers to W3, we always play in W3 Champions, because on their servers we get 50 ms, instead of blizzard server we get 250 ms. Until blizzard dont add new servers, players continue play on W3C servers.
For the alliance!
It has 45-55 damage without upgrades. 44 base damage and 1 die with 11 sides.
True, I had misunderstood. Thanks for correcting me!
Orc players must be feeling so excited about the new patch because the game designer basically follows 90% of Grubby’s proposal and mistakenly believes that he is neutral. There are a few points I would like to make: