Warcraft III Lore retconning to match WoW is a terrible idea

In practice you are still playing it.
Doesn’t matter if you are modding it.

You actually proved my point. Blizzard did not make so much investment in overhauling the visuals to pander to you. Sorry.
Its to attract new blood.
And it will be a true test for WC3 and its over a decade old core gameplay mechanics that it can keep people’s attention long enough to make this investment worth it.

And no. Your complaints regarding a frigging 30 second splash art that would probably confuse any new fan interested in WC3 just to be historically accurate is petty.

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WC3 lore is it’s own so ‘new blood’ can have fun exploring it

Blizzard seems to disagree otherwise they would have just replaced old models with Stratholme rather than remaking the map to make it look like WoW.

Sorry but seems Blizzard has bigger and more long term plan than you do. You may voice your concern over petty issues but I will be here to applaud them for their choices and continue this trend further.

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Atleast there is an army of purists that will stop them

Nanat I want to buy you a beer.

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Lol, found a supporter so now he is 2 vs 100

why are you so salty lol?
Do people with differing opinions threaten you in some way?

Blizzard’s not going to scrap WoW lore to make WC4. I wish they would, and agree WoW ruined the lore, but there’s just no way it’s going to happen.

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Yup #20charactersneeded

Still there is a SLIGHT chance that they would improve on it…not scrapping it, but making it better and more detailed than it was possible in WoW, and thats why Im hoping they really consider that as possibility.

But again, to me there is no indication whatsoever that Blizzard is even interested in returning Warcraft back to RTS form big time anymore, not as long as World of Warcraft is around anyway, and everything that Ive read on how popular this cursed MMO still is, its not going to disappear of the map anytime soon. I think in 2014 they said quite clearly that they plan to go for atleast another decade, as long as there is enough demand for more expansions ofc…and with BfA being the best (or fastest?) selling expansion, its just bad news for us who would dream of WC IV happening any time soon.

But ye, as for the ongoing debate, as long as Blizzard hold on to their promise of letting us pick classic voice-acting and even classic map design with the updated visuals/graphics, then no-one has anything to worry about this remake/remaster.

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There are several forms that Blizzard’s can use to revise WoW’s lore, must of us don’t want them to be scrapped totally even, we would be happy if they decide to revisit WoW’s events but from a RTS storytelling perspective, adding to their history, doing it right. Most of WoW playerbase doesn’t even care about the lore, and those that do, I’m sure they’ll be happy if given the chance to revive the most epic WoW moments under a new light, one that actually cares about the history. Let me show you an example. Let’s pretend Wc3 Reforged was a HUGE success, and they decide to start releasing new DLC campaigns to please and reward us greedy lore fans, in a manner similar to the Orc bonus campaign on TFT (I think they’re remaking this one as it was originally made so the players start to get used to RPG format, now that they are returning to the RTS roots they are going to make it in the classic missions format). So, they start with a Human bonus campaign, one that tells us what happened in Stormwind after the Third War, yes, they are giving us Varian’s history, retelling some iconic wow moments, but they change things a bit taking advantage of the RTS format to tell a better story, so it goes this way:

Human Bonus Campaign (Return of the King)

  • The Kingdom of Stormwind is the last bastion of Human power in the world, still struggling to recover from the events of the First and Second Wars.

  • King Varian Wrynn gets lost while en route to a diplomatic summit on the recently founded city of Theramore on Kalimdor.

  • His son, young Anduin Wrynn takes the mantle while his protector, Lady Katrana Prestor (the black dragon Onixia in disguise) rules as regent.

  • Highlord Bolvar Fordragon struggles with the rekindled Dark Horde menace approaching Stormwind from the Blackrock Mountain, who are led in secret by the Black Dragonflight (Nefarian) and with the mysterious dark cults operating within the Kingdom.

  • King Varian is found half-drowned and suffering memory loss by the Defias and sold to a gladiatorial ring in Kalimdor, we follow his struggle to survive and regain his memory.

  • In Stormwind, Onixia’s schemes and manipulation on young Anduin debilitates the human’s relationship with the dwarves and attempts to destroy the kingdom from within.

  • Finally Varian regains his memory and fights his way to freedom, he learns of the situation back home and prepares his return.

  • He arrives on Menethil Harbor just in time to help fight back the Dark Horde threat in Dwarven lands.

  • He is received on Ironforge by King Magni and regains the dwarves aid, he sends agents to inform of his return to his most trusted followers.

  • He returns to Stormwind in secret and uncovers Onixia’s masquerade, kills the black dragon and retakes the reins of his kingdom.

  • Furious of his sister’s death, Nefarian unleashes the full might of his servants against Stormwind in a battle resembling the fall of Stormwind during the First War.

  • With help of the dwarves of Ironforge, Stormwind resists and launches a counterattack against Nefarian and his minions, in the end Nefarian is killed and his plans undermined, Stormwind stands victorious and more united than ever under King Varian’s rule, still, something ominous in the Dark Portal’s ruins stirs…

And it ends in an epic way, paving the way for more future histories, it kept faithfull to Warcraft lore, while adding some slight details that made it more fullfilling (at least by my taste), I don’t think any Warcraft fan would be mad if they made this.

Pd. I won’t care if they decide to keep the new Broken Isles layout, but I really hope they keep the sunken ruins tileset and find a way to merge the new and old Broken Isles in a satisfying way, I would be really upset if they adopt the abomination they presented on legion (No Suramar domem, highmountain, vrykul, nightmare sh*t please, just… ignore it).

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While following WoW lore for new expansions would make sense, it wouldn’t exactly leave us in much suspense - the story’s old news now.

What about prequels or concurrent-quels?

I’m pretty sure previous wars as bonus campaigns are an option too, to revisit the First and Second Wars, the War of the Ancients, the Rise of the Horde, the Troll Wars, etc. is something that every Warcraft fan would love to play. Concurrent lore I’m not so sure, WoW’s lore is pretty messed up by it’s MMO limitations and some past events are not accessible due to those same restrictions, so some of us would prefer is those events are revisited the way I exemplified earlier, and on it’s way maybe start deviating to it’s own history (alternate universes are a thing in Warcraft :wink: )

I used to agree with you, that they weren’t going to make another warcraft RTS. Now I’m not so sure. After finishing SC2 the RTS team said they had freedom to choose their next project, and that WC4 was a possibility.

Since then it’s pretty clear what they’ve been working on. First they remastered starcraft 1. Then they updated WC3 and made a bunch of balance changes for PvP. Now they’re working on reforged. Through it all they’ve continued to add new content to SC2.

It’s clear Blizzard is keeping its RTS team alive and working hard. There are logistical issues involved with making a new Warcraft RTS while WoW is still active and moving forward, but I’m not as sure as I used to be that we’d never get a WC4.

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The Starcraft 2 team is actually ‘Team 1’ for Blizzard. They’re working on Heroes of the Storm now. The team that remastered Starcraft and is remaking Warcraft 3 is Classic Games, which was made in 2015.

I think most ppl are getting wrong what they actually want to change.

this is not about bringing dead characters back to life or altering the story as a whole.

its in the details. wc3 is not perfect, some things were just done the way they were done, which dont even fit together within wc3. someone from blizz said they even had placeholder voicelines in the campaign because of a recording mistake and had to go with that. why not correct that?

also, if changing the tileset or the map layout (like “the culling”) make places more recognizeable or more fun, i dont have a problem with that. i’d also enjoy a “brutal” difficulty setting for the campaign.

wc3 stratholme could be one way or another - it doesnt really matter, right? i really dig the decision to make it reflect the stratholme i walked through in wow, because, why not? its not like the original map layout was overly brilliant or THE map to remember.

when wc3 reforged hits, you have had 16 years to play the old campaign - if you want the exact same thing, just play classic wc3.

im in for something new, for new refinements, for tweaks, for more difficulty, for the original vision of warcraft, with the flair of the more explored and refined world of warcraft - and not the technical limitations of the dark days.

that being said, it totally disagree with the lore they introduced in the wow add-ons. vanilla wow world and part lore is okay though, and thats where i’d like the two games connect.

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I agree with everything the OP stated. I don’t really want to “hate” on WoW, I’m just not interested in it. I don’t like the idea of an MMO carrying on the story of WC3, and apparently it wasn’t so great.

WC3 as an RTS gives you the feeling of freedom, so you can carrying out the story the way you want, but its also very scripted, more than an MMO can be. A perfect balance of gameplay and story.

Let WoW be WoW and do whatever it wants, and Let WC3 (with possible sequels/expansions) be its own separate thing. At this point there’s too much wacky stuff in WoW to worry too much about what is canon. At least WC3’s lore can still be saved and continued in a respectable manner.

(Sorry, not trying to disparage WoW… I guess it just has to make sacrifices with storytelling because of its format.)

Well, I’m a little ignorant when it comes to WoW. I can’t think of how it would work, but I’m open to at least discussing whether or not some compromises could be made between the two games to come out more or less in harmony for future content… maybe its impossible… which I’m OK with. Two separate games, two storylines that just happen to share the same characters. Neither is canon, whatever.

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The thing most people dont ubderstand is they think reforged is aimed at Warcraft 3 veterans only, when the majority of general Warcraft fans today only know the series through WoW or Hearthstone, to an extent Heroes of the Storm.

The reason the campaign is remade and not remastered is to bring in that huge player base that never played Warcraft 3. That is a HUGE untapped market that may not simply plan to pick up an old game or even a remaster if it changes what they know from WoW.

Tbh the original WC3 vets (like me) dont WANT it remade so whats the point fighting changes in a reforged. Everyone picks and chooses what they envision as not acceptable to the point where it might as well not be remade for them.

I like the original Illidan voice actor and wouldnt want his lines changed, but if that is the case Ican always play the old campaign. If the Original has Reforged nodel and music options, even better then. Or I could swallow my pride and play the new campaign and enjoy it as a separate experience. No point having hang ups for something that is intended to be Reforged and not Remastered.

Let WoW be WoW is a stupid argument when you can let Reforged be Reforged and just play the campaign that you want to play. No one is forcing you and the original is still there with every purchase of Reforged.

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I see where you’re coming from and a part of me agrees wholeheartedly. To me, the MMO universe should be somewhat separate from the core story of Warcraft, and focus on filling out the world where WC3 did not. (Like it did in Vanilla) The issue with WoW nowadays is that your individual hero is made so important (just like everyone else’s), that nothing feels important.
Because of lore being made somewhat moot by my “all-important, center of the universe” hero, I try to think about things differently in WoW when I raid… I imagine myself as a unit of an army that’s being lead by a Hero or two. (which you usually are, the Heroes in this case being the Lore character(s) that travel with you). I’m just a Ranger, Caster, Warrior, Healer, etc. of (insert Lore character here)'s army, just like when I play as Arthas and gather casters and footmen to travel with in WC3.

It helps cope with the fact that one of my favorite stories in gaming has been made into a disappointing RNG MMO slot machine…It wasn’t always that way, though. (Loved 2004-2009ish, before Arthas died)

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The essence of MMO games has always been the RNG loot drops.

Of course, you had currencies to buy stuff in TBC-MoP, but then it’s not RNG, it’s grind. Similar stuff.

I for one never understood why you would want to have items that make players unequal in power. Wouldn’t skill and passion to play (and cosmetics, currently the portraits in WC3) be enough of a difference (just like it is in WC3)?

Ditto.