Hi everyone,
As a long-time lover and dedicated player of Warcraft 3 and Warcraft 3: The Frozen Throne campaigns, I recently decided to dive back into these legendary single-player experiences for some nostalgia and fun. As I made my way through the campaign missions, I found myself enjoying the gameplay but also noticing several issues that seem to have been introduced following the release of Warcraft 3: Reforged.
As a passionate fan of these campaigns, I feel compelled to share my findings and suggestions in the hope that they will be reviewed by the developers or whoever is currently maintaining the game. The findings that im sharing with you are intended to ensure that the classic campaigns continue to shine like they shined before, even in their revamped version.
Throughout my playthrough, I encountered several technical glitches, balancing issues, and perhaps some missed opportunities to refine the campaign elements that have always made Warcraft 3 campaigns so special. Iâve detailed these issues below and included a few suggestions for potential improvements. These are based only on my own experience but also on some feedback Iâve seen from the community over time. My hope is that these insights can help make the campaigns even better or at least as good as they use to be.
Depending on the level of interest this post generates and the feedback from Blizzard or the community, I would be happy to expand this list to include The Frozen Throne campaigns as well, or even go into a more detailed, in-depth analysis of each mission. The goal is to offer constructive feedback that can be used to further refine the game and ensure it reaches its full potential.
I appreciate any attention this post receives, and I am excited to see where this conversation goes. It would be fantastic to see the Warcraft 3 campaigns receive the love and attention they deserve, ensuring they remain a timeless part of gaming history.
Orc Campaign:
- Overall Issues: Preplaced Units ( Units that were placed before the AI produced them example: Gryphon riders patrolling the mountain on Chapter 7) Do not benefit from Upgrades from the AI that is controlling them. They are stuck on 0/0 Upgrades entire mission. This issue I noticed in multiple maps from the campaigns.
Chapter 2:
- Waves of attackers that pursue the caravan from behind occasionally target its previous location instead of its current one. As a result, they become trapped in a futile cycle, endlessly patrolling between their spawn point and the spot where the caravan once lingered.
Chapter 7:
- When Gromm drinks from the fountain, he loses an item from his inventory slot, which is replaced with the Town Portal.
Chapter 8:
- Harpy and Dragon attacks stop if interrupted and they never continue afterwards.
Chapter 9: By Demons Be Driven
- The Spirit Walker should not be available in this mission, and because they are you cannot upgrade the spells they have. Only spirit link can be used.
- Purpleâs first attack should occur before the Infernal rain from the sky, as it currently feels out of sequence.
- Purple attacks much less frequently than in the original version, which reduces the challenge.
- In the past, Infernals would occasionally rain down on worker lines and random clumps of units. Now, they only fall on Thrall and Cairne, which makes the chaos less dynamic.
- At Groms Cave Felstalkers no longer use Mana Burn, and Doomguards do not cast spells, issue with the AI that is controlling them.
- To improve the mission, make it so that the Demon Soul can only be used when Grom is at 10-20% health. This prevents the exploit of simply running to him and using the item for an easy win.
Improvement to be done: PLEASE put back the old Voice lines from Thrall when he talks to âGromâ inststead of âHellscreamâ
Undead Campaign:
Chapter 2: Digging up the Dead
After completing the first objective, the player is teleported to the goldmine area.
- The player receives double the Ghouls and Meat Wagons they are supposed to.
- Instead of carrying over only the units from the previous segment, the player also gains the pre-placed green units (three Meat Wagons and additional Ghouls). ( This is a bug )
This results in an army thatâs disproportionately powerful, capable of overwhelming both the first and second enemy bases with little effort. As a consequence, the necessity of building a base and managing resources is effectively nullified.
###Chapter 3: Into the Realm Eternal
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Attack waves from the Elves used to attack even if the trees werenât cut down, likely using a trigger to bypass the trees. This created a sense of urgency to chop down the trees and progress quickly, instead of sitting safely behind a wall of trees without worrying about attacks.
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Improvement Potential for this Mission: Reduce the amount of gold in each goldmine. This would push the player to explore and secure all four goldmines on the map before attacking the final base, adding urgency and strategic depth.
Chapter Eight: Under the Burning Sky
- Preplaced Units with No Upgrades:
- Sorceresses, Gryphons, and Knights have 0/0 upgrades throughout the game, even if the AI for their respective colors researches upgrades.
- Knight Patrols:
- Knights patrolling in front of the Light Blue base stop directly at the entrance, creating an unnatural bottleneck.
- Misplaced Unit Ownership:
- Preplaced units in the Light Blue base belong to the Blue AI instead of the Light Blue AI.
- Low-Level Archmages:
- The Archmage in the Light Blue base and the Archmage in the Blue base are stuck at level 1 and serve no functional purpose. They appear to be added for random/cinematic effect, which feels unpolished and unnecessary. The same can be done with the Archamges that are already in control of the respective Player.
- Guard Tower Inconsistency:
- Half of the guard towers on the map are Standard Guard Towers, while the other half are Dalaran Guard Towers. If this is intentional, itâs unclear why.
- Attack Wave Rally Points:
- The rally locations for all attack waves are scattered randomly. Previously, they were centered in the base, providing a clear and cohesive attack pattern. Example: Blue rally location is a random point at the back of the base which is unreachable by ground units.
- Expansion at Bottom Right:
- Prior to Reforged, some attack waves targeted the expansion at the bottom-right corner of the map. Now, this expansion remains untouched, allowing it to stay uncontested and providing a significant advantage to the player.
Human Campaign:
Chapter Seven: The Shores of Northrend
- To improve this mission, consider increasing the Lichâs level to 7. In Chapter 5, the Lich is level 6 or 7, but in Chapter 7, itâs lower, creating an inconsistency in difficulty.
Chapter Nine:
- The pressure from the Green faction before Arthas gets the sword is much weaker compared to the original. In the past, their attacks were much stronger and more frequent. Additionally, Purple no longer attacks before Arthas obtains the sword, which they used to do. Overall, enemy attacks are reduced in size and frequency, making the mission easier and less challenging even on Hard difficulty.
This is all I have for now. As i mentioned I can go deeper adn explore other campains aswell depending on the Traction this post gets.