And seems look you don’t have tried to think one way to polish that idea or to get a solution, but okay. Lets go!
I have the solution for your argument, lets have an option in the waiting room for “Kick AFK Player” If the Host choose this option and if you be AFK for more than 2 or 3 minutes, you will be kicked from the room by the system! All who are in the match will receive an alert “That player as kicked because are AFK for 3 minutes” and this afk player will receive a penalty and will receive to the statistics “Leaved game being AFK”. So, if this player needed be afk for do some thing, this player will still be able to RECONNECT to the match of this guy as been kicked before! And if this guy wanna leave the match to play other custom map, this guy will need play the required time choosed before by the Host! Time required of 5,10 or 15 minutes showed before and choosed by the host in the waiting room from the custom map.
If you go play an game, you need to give respect and play the game from the Host! Some people deserve only a little bit of time for playing games, because they study or work. But even knowing it and the leaver enter to your room to play less than the required time, this guy don’t need even enter to play.
If this guy do wrong things to your match, go REPORT the player. Save the Replay and Report.
And receive a Penalty! And get a count to they Statistics "Leaved games = Number of leaved games "
So for now, my idea still allright, now you help to polish more that solution, If you wanna to discuss more, lets go!
You can’t have required gameplay time in an RTS, that’s just dumb. Pro games have ended in under a minute in this game (militia rush on turtle rock). The best thing to do is add a report system as well as a post-game lobby (this is really needed for many reasons, especially making friends).
Something that would be really handy though would be if you could take resources from your ally that left. Having a box you could check off to turn your ally into a computer would also be awesome.
It’s your idea and… quite frankly - I think it’s fundamentally flawed and no matter how you polish it, it’s not goint to work. Because of that, I don’t really see a reason why I should try suggesting ways to improve it.
That said - just for the record, I don’t want to be rude or offend you in any way. Now that you responded to my criticism I actually enjoy the discussion. And even if we do not come to an agreement, there’s no harm is just having a chat. So… The fact that I disagree with you and I might sometimes sound harsh isn’t anything personal - I don’t have any issue with you as a person, I simply disagree with your idea
I’m saying this just to avoid any potential confusion or hurt feelings
P.S. I actually provided my own idea for what could be done about “leavers”.
Based on your description, you want to simply “kick” people who “didn’t do anything” for 2-3 minutes. Okay, it could work in some cases, but…
You’re also effectively punishing the good players, who actually want to play - there are games where if even one or two players go AFK or play in a critical role and just don’t know what they’re doing, the game becomes almost unbeatable or far less enjoyable. A great examples would be Greed TD with blue and teal players or Vampirism with one or more Vampire players. There are also maps where screwing up at the start might lead to a similar situation.
What then? As it stands right now, if you start the game and for whatever reason it isn’t going well - i.e. someone screwed up, someone playing an important role is AFK/bad, etc. then the rest of the players can simply leave and remake. But with your solution that’s impossible and the only way to leave is to either waste 15 minutes playing a gimped game or go AFK for 2-3 minutes to get the anti-AFK system to kick you out (and also apply a leaver penalty). Either way - legit players are “wasting time” on a broken game.
Let’s even take the simplest of examples - a 2v2 altered melee map, where:
Your partner goes AFK - you know he will be kicked in 2-3 minutes and you know that you won’t be able to win 1v2. What do you do? Just sit there and wait 2-3 minutes to also get booted for being AFK? Ask the enemy team to just come and kill you? That’s just silly. Wait 15 minutes to leave? That’s a lot of time you’re wasting. The truth here is - no matter what you do, it is YOU, not your AFK ally that’s losing time, because he is AFK and he doesn’t care. And what about the enemy team? Even if you decide to take the punishment and end the game as fast as possible by getting yourself AFK-kicked, your enemies will also have to wait until that happens. So what? Because one player is AFK, the remaining 3 have to waste at least 2-3 minutes stuck in a game they don’t want to play?
Your player is new at the game and plays poorly - if you don’t feel like playing with him, you can’t just leave - you can either take the 2-3 minute AFK-kick route or play with him for 15 minutes. Obviously, some people will be nice and they will try to mentor the newer player in the meantime, but there’s also going to be a lot of toxic pricks who will take out their frustration at the fact that they can’t leave on that player.
This solution is also very easy to abuse - if you run into a player that just wants to grief then he will simply do something every 2-3 minutes to not be considered AFK and kicked from the party. Or even go AFK and if he misses the times, just restart and reconnect. What will you do? Waste at least 2-3 minutes to leave by AFK-ing yourself (and take the penatly) or wait the whole 15 minutes to leave freely?
And what after these 15 minutes? You strangely omitted my concerns about that. What if someone just plays for 15 minutes and leaves the second the timer is up. How is it a good idea to bait players into thinking they have a good game going, invest 15 minutes of their time into it and then just have it all fall apart at the 15 minute mark?
Also, what you’ve just said works both way - because if you run into a troll or a griefer, even if you ALT-F4 or wait for AFK-kick, you won’t be able to join another game too. Why should you be punished for someone ruining your experience by having to wait until you can search for a better game?
This is a very idealistic statement - in life things aren’t always as they should be. In fact, more often then not thing are everything but what they should be. In other words - yes, you should be respectful to the host and other players and play the game that you’ve joined, but people don’t always do what they should and since there’s nothing forcing them to (even if it was possible), then if they don’t want to play - they won’t.
Another idealistic statement. You realize that life around you doesn’t stop when you play video games, right? And that it’s completely possible to think that you have some free time only to something completely unexpected happen in the meantime? Like, for example, a phone call from your boss that you had no way of predicting. Or someone knocking on your door. Or something requiring your attention around the house? Or you suddenly starting to feel bad physically, like getting bad stomach pain?
Why should anyone be punished for any of these? Yes, when you enter the game you should have some time reserved to actually play it, but sometimes life just happens. It’s impossible to predict everything or be 100% sure that nothing will interrupt you, because some things are just outside of your control. So once again - why get punished for that?
And I’m not even mentioning players who disconnect or crash.
You underestimate how determined some trolls are - there are people who literally buy a new copy whenever they are banned just to screw with others. You also put an awfully lot of trust in Blizzard actually caring enough and having the means to act on every single report.
Plus “griefing” doesn’t always have to be something that warrants a ban. Yes, a clear-cut example like the one I’ve mentioned in my previous post does deserve it, but there are also many situations where someone who usually is a decent player might just have a terrible day or get provoked into doing or saying something stupid. Would you expect him to be banned too? And if not, where do you draw the line?
And finally… AFK. There’s a reason why I’ve said that your auto-kick AFK folks system is easily abuseable - and it’s because it allows griefing with fairly low risk of being punished. I mean… Blizzard won’t ban someone unless it is 100% certain that this person was misbehaving on purpose and in case of AFK-ing, you never have that certainty. Like you can report someone for AFK-griefing and that person will say that for instance his mouse broke or something. And if that person is clever enough to not do it in every single game, Blizzard will not ban him, because that excuse might be valid and banning someone for having technical difficulties is not fair.
Such statistic is by itself a huge invitation to what I’d call passive abuse - i.e. acting against your team without technically breaking the rules so that your team loses as fast as possible and thus you’re allowed to leave without getting a hit to your profile statistics.
An example - if you play a MOBA, someone might purposefully get himself killed while making it look like it was a mistake. Or play very suboptimally on purpose. Your reporting idea won’t work on him, because Blizzard will just say - “ok, perhaps he is just bad, we can’t ban someone for just being bad” and nothing will happen.
As you can see, any solution that you offer either doesn’t fix the problem or opens up another problem. Like I’ve said before, I agree that leavers are a serious problem, but forcing people to play is not the answer.
That idea still good and i really want to see that options in the game! That is about options to avoid the Leavers in the custom game rooms!
If the Host want the Option “Required Playtime”, the host Turn On the Option.
If the Host don’t want the Option “Required Playtime”, the host Turn Off the Option.
And to avoid the AFK Players, please do a option to “Automatic Kick AFK Player after 2 or 3 minutes”
If the Host want the Option “Automatic Kick AFK Player”, the host Turn On the Option.
If the Host don’t want the Option “Automatic Kick AFK Player”, the host Turn Off the Option.
Souichirou, you can put it to your topic! Will be easy help they understand too!
Because that you don’t will choose this option when will play an TD game. This option are more for Rpgs, Mobas, Hero Arenas and other custom maps that you need to be doing something. That options will help who wants to play seriously with much fun and competitively.