I really think Crypt Lord needs a rework.
He is picked 2nd or 3rd (usually)
No one skills beetles then (enemy at tier 3). Why would you have lvl 1 or 2 beetles instead of impale/spiked?
His abilities:
Impale
I think his stun needs invunerability removed with mana cost reduced.
Spiked Carapace
Turned into flat dmg plus percent blocked like “spiked barricades”.
Armor should be changed to block dmg in %
Reflected dmg should apply before armor reduction.
Carrion Beetles
Though adding spiked to them at lvl 3 sounds good its not practical as he picked third and skillpoints go elsewhere. And rod of necro is alternative.
Removed with either "Crypt Lords Presence " or “Wave of Fear”
Crypt Lord’s Presence
Aura base ability
1.5/2.5/3.5% hp per 1.5 second.
Or “Wave of Fear” slow ability aoe wave that costs mana with higher cooldown.
(Wave of Fear provides a movespeed buff by slowing enemies; so an alternative to DK)
Wave of Fear
CD 25/23/21 seconds lvl 1-3
Manacost 130/115/100 lvl 1-3
Duration 7/8/8seconds in 600/650/700 aoe.
Slow by 15/20/25% lvl 1-3
“Non Stacking with other Wave of Fears”
Locust Swarm
As strong as it against 1 unit we must realise this is an RTS.
Therefore it either needs CD buff or more locusts and dmg per locust.
As this ability is nothing in base fights other than providing heal if CL doesnt die before duration ends.
Replicating Death Prophet ulti from DOTA