OP is right.
If the people who love this game and are continuing to play it regularly want to enjoy playing in a small community with no seriously competitive scene a few years from now, they’ll get their wish if the pathing isn’t improved.
War 3 plays like garbage compared to more modern games.
Yes, we all understand that strategies such as body blocking have evolved around pathing, and we are all acutely aware of how the movement and attack animations feature heavily in play (e.g. preventing run and gun tactics that make melee units obsolete).
However, thinking that it’s an all-or-nothing issue, and trying to tell the rest of us that we don’t “get it” isn’t helpful. There’s no reason pathing can’t be improved and animations refined so that the game doesn’t feel like a clunky mess from over a decade ago and yet still retain the core mechanics that make War 3 what it is.
Games with smooth movement and better pathing (SC2) still have body blocks and surrounds. It’s not impossible to find a point where movement and animatons are improved yet still prevent OP run-and-gun tactics. It’s also not an impossibility to alter how units interact with allies vs how they interact with enemies. There are solutions to the issues that suit both sides of this debate. The game can play better and still play like War 3.
I’ve posted on this topic before. About a month ago I watched a pro match (Lyn vs. Moon) and witnessed an Orc rider bounce around between it’s allies for a solid 5 seconds before engaging in a game-deciding battle. It looked like I was watching a game with unfinished code - it was that glaring.
The reason I am on this forum right now, is that I just watched the same sort of thing happen on Grubby’s stream. An Orc rider took a full ten seconds to engage in a fight because it just bounced between allies when it had a clear path to the enemy. At one point it just stopped and sat in place for a second figuring out what to do. It was ridiculous. I’m sure Grubby didn’t even notice because of the scale of the battle and the intense caster / hero micro he was involved in but he may as well not have even made the unit.
That is not enjoyable to play. It’s not enjoyable to watch. It’s certainly a crappy way to lose damage in a pro-level match.
If “micro better” is the go-to response here, I’d suggest that asking players to make up for dated coding is a bit silly when the opportunity for improvement is right in front of us. Surely player efforts are better spent elsewhere and an audience isn’t interested in seeing how their top-tier micro can make the game play like any other game made in the last 10 years plays by default.
On release, new players will come to this game and older players will return. They’ll stick around for a while and then the numbers will plummet because they’ll realize how clunky this game feels and a couple of years from now the community will be right where it is currently.
I had hopes that wouldn’t be the case. I would love to see this game experience a resurgence in popularity that was enough to make Blizzard consider an expansion and for tournaments to be high profile events with a large community that supported a truly modernized version of a classic game.