Do you know Grubby’s take on pathing? He said “If they change pathing, I quit wc3”. I don’t have a source for this, but just ask him about it when he is streaming again.
I’m well aware of Grubby’s stance on the issue. I also disagree with him, just like I disagree with others in this forum.
Grubby looks at this with the same all-or-nothing mindset and bias I see here. He has been playing War 3 for over a decade and he’s used to a style of play that he fears will not exist if any changes are made. There’s no reason the game can’t be tweaked to improve pathing, movement, and unit responsiveness without breaking core mechanics such as surrounds or making ranged units unstoppable with kiting.
Grubby doesn’t care if the player base goes up or down because Grubby can play, and will continue to play, against a small group of high-level players who are content to leave the game as it is.
There are others, like myself, who would like to see this game increase in popularity so that we can enjoy more, and better, tournaments, a greater diversity of players, and a more active community. War 3 was a fantastic RTS but it is dated and anyone who tries it out is going to feel how dated it is the moment they start giving commands to units. It won’t matter that the graphics are improved - it will still feel like a clunky, old, game.
If you actually played sc2 in a higher league than platin you wouldn’t even try to compare sc2 to wc3. Sc2 feels different to wc3 in every possible way.
I played SC2 at a high level and attained master league on multiple accounts as a random player. I also played BW at a high level, winning state tournaments and having a very high ICCup ranking. None of this matters though, because my argument stands on its own merit. Your argument, on the other hand, that anyone who disagrees with you must be a n00b who doesn’t understand RTS games, is ridiculous.
Of course I, like everyone here, recognizes that War 3 and SC2 are not the same. The point I was making with SC2 is that it is technically possible to create a game with better pathing while still retaining the mechanics core to War 3 (surrounds were my example). This statement is true whether or not I know how to play SC2 in a “higher league than platin.” [sic].
Improving pathing would completely annihilate balancing in wc3. Pathing and blocking being the way it is punishes players for massing units. It also lowers the effectiveness of melee units in general if you build too many. I know you don’t get that because you must be just another casual 50 apm player if wc3 feels like a clunky mess to you.
Improved pathing doesn’t break the game. The designers of War 3 didn’t create pathing issues to prevent people from massing units - that’s absurd. I’ve seen plenty of games that hit unit cap. Upkeep and cost is the limiting factor for unit massing. The game was designed from the start to have smaller armies than War 1, 2, and BW. Pathing has nothing to do with it. The coding is antiquated, period.
It also lowers the effectiveness of melee units in general if you build too many.
Right, because the pathing is garbage. This was not a design choice, this is a product of bad design. Also note that improving pathing doesn’t mean grunts are going to immediately get on top of rifles. They won’t move faster, they just won’t act like idiots bouncing between allies before they actually start swinging their axe.
I know you don’t get that because you must be just another casual 50 apm player if wc3 feels like a clunky mess to you.
lol. Good argument, Champ.
Can people finally stop arguing about things they have no fking clue about?
Given every point you’ve made here is nonsensical, let’s start with you.