Remove the 12 unit cap for ALL MODES

You know, this is a reforge, not new game, just a something slightly bigger than remaster, sure, there are more people who think the 12 unit limit, but you are a minority, I hope blizzard won’t listen to you, no hate, just think the 12 unit limit is a “core feature” of wc3, and it should remain. but as I said above, I wouldn’t mind something like option in world editor for custom maps to noy be limited to 12 units, but deffo not for the core game.

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He didn’t mean it literarly :wink:

At least remove the cap in custom games, its all i ask. I’m not a fan of pvp multiplayer as to much micro macro is not fun at all.

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northgard is a slow rts that has simlair pathing and no unit cap but its not a game u gona get a super big army befor 3-4hour ingame but u still need to micro to win!

its a reason no unit cap wont change the gameplay as long as pathing stays the same! 12 unit cap is still not a core feature it is a restriction! removed cap makes it easy for new players they will learn to micro in story mode and pvp multiplayer if they want to be good!
there is a time nostalgia can harm games and that is to keep 12 unit cap!
its not a hd remastered its reforged!

the reason majority calmed down abut the 12 unit cap is becus we got our answere in a Q/A now we are just waiting for a option for it to test in warcraft 3 beta

dont forget separated ladder wont harm anyone the people that want to play 12 unit cap ladder gets their wish and the people that want the modern no unit cap gets their wish no reason to not have this even developer says it is possible!

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I second that statement! :smiley:
In strategy maps with larger armies, having damn 8 or 9 control groups is quite a hit on the “quality of life”. :confused:

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2 different ladders for Unit Cap and no Unit cap? You probably didn’t mean it - but thats just nasty lol. It would segment the community even more time will tell.

I think there is some QoL benefits to no unit cap. But honestly - if your selecting all and attack moving all your available units all the time - that’s just bad play. Getting spanked on ladder because you thought you had a a bigger army and attacked moved but lost your advantage because of bad positioning sounds like a sure fire way to lose some new bloods.

It’s a bad play - but being able to situationally select all your army at once might not be bad for the game.

Raising the unit cap is a good thing. Pros will still use hotkeys and control groups. It will make it easier for noobs.

I see no issue other than people trying to cling onto an old mechanism because they are afraid change will hurt the game.

News flash, the thing you need to be most worried about is the new blizzard team. They could do much much worse things.

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I think Blizzard has actually said they are planning on doing this, unless I’m mistaken. I agree with your other point though, macro probably won’t be something you will see top tier players using much, but there is no harm at all in not having a unit cap so people can decide what they want to do for themselves.

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I always think that way:

Count the players that will stop playing the game because the 12 unit cap is removed
Count the players that start the game and are so annoyed that the 12 unit selection is still there so they quit.

Yes, you counted right, no oldschooler would leave and no new player would be mad for a f2 like key.
–> remove the selection cap :wink:

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-Hey, I never played in wc3, why I should buy wc3 reforged? Does it have interesting features?
-Yes, there are heroes, creeps, upkeep, 4 unique races 12 unit cap!

I wonder when Blizzard gave us option “Always show health bars”, some people hated this too? You need push alt, it’s important mechanic wc3, if people had this option they would play worse. Wc3 is about micro so you must have extra 10 apm to press alt! Wc3 is about micro and health bars interfere with control of units! With health bars focus is so easy!

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why do you bring something else entirely which is purely QoL change? it doesn’t affect gameplay. Just deal with how wc3 is. A gem from the past.
And since wc3 and wc3 reforged will be compatible, its only some people begging for removing the 12 unit limit.

The devs said that the UI is modular and customizable like SC2s, which means; in accordance with the potential advancements of the new editor, that we may be able to change the unit selection cap for custom games within the map itself using triggers or scripts.

Obviously they should decrease the unit selection cap to 1 unit at a time. This will make the game more competitive and authentic since WC3 isn’t about “deathballs.” Of course it needs to be forced on players because we all know that players are incapable of adapting or using control groups when the engine doesn’t force them to. Personally I want my games to be as stressful and frustration inducing as possible. The more the engine fights me as a result of arbitrarily chosen constraints the better. Why on earth would anyone want a game that improves on the original? I hope everyone agrees with me. ONE UNIT CAP!

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One could consider the 12 unit select limit as a comeback mechanic as the more units you make, they are harder to control perfectly thus allowing the smaller army to be controlled better and maybe create an upset. Just like in sc1 according to the casters in the sc1 starleague from last year. It’s part of the game, makes you think more than just press 1 and click A.

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It is a core mechanic no matter how much you little whiners think it isn’t. The unit cap along with upkeep was designed to make your units matter, but none of you seem to understand this and I’m not even a competitive player and can see what the point was. If you want death balls and no limit caps go play some C&C or SC or one of the other games that already does that instead of trying to ruin a game that was designed around these factors.

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12 unit restriction is a very old and frankly lame part of war3.

If blizzard won’t increase the selection limit at least give us something like “all military units attack move to this point” command - so that ordering a swarm of necro skeletons or flying machines is easier.

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Oh brother. Everything about classic WC3 is a core mechanic to some people :roll_eyes:

Show me a source for this.

This sounds 1000% more likely, especially when you consider SC:BW also had a 12 unit limit.

I find it funny that people say this. Unit selection limits matter much less in a game where you’re kept at a relatively low unit count to begin with due to upkeep. It wouldn’t have as large an effect as it would in brood war.

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Drayen, please stop with this… this should only be something that you elect to enable in your custom maps. It surprises me that you’re a mod of warcraft 3 united when you don’t understand the consequences of your suggestions.

Removing unit cap would severely change the gameplay of warcraft 3 AND custom maps, it would turn many games from micro to macro intensive, Starcraft is already not popular like Warcraft 3 in the west for a reason, nobody finds macro fun.

You free up even slight amounts of time from micro and games will start turning into a macro game.

Being a mod there only means I delete spam and bad messages. You disagreeing with me doesn’t mean anything in regards to that.

That said, I’m still entitled to my own opinions. Unlimited selection wouldn’t change micro at it’s core at all, you’ll still need to pull units back individually, to focus certain targets (You currently do this with MAX 3 control groups, far from whatever Broodwar has) and to use abilities.

I think the effects of unlimited selection would be very limited, but if anything, it’ll take away from the archaic 1+click 2+click and allow more micro budget into microing individual units, which has more worth. In wc3, I never felt challenged by the unit selection, but in brood war, you can’t even fit your entire army on 10 hotkeys sometimes, and it takes a long time to group everything and make them attack, it’s a massive difference for SC1. It makes sense for unlimited selection to not be a thing for sc remastered, but not for wc3 IMO.

Also, I really never understood why people talk macro. Macro in this game is piss easy, you build two units from 2 buildings once every minute, you stay at 50food and mass buy items… It’s a far, far cry from Starcraft’s macro. Wc3 is 95% micro 5% macro, there is no “macro intensivity” in this game IMO unless you struggle with the very basics.

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you’d almost have a point if War 3 wasn’t much more micro focused then SC, if you’re death balling in War 3 your going to fail, so adding the ability to control 14 footmen isn’t going to brake the game… people playing high end War 3 will still control group their casters, air, and ground. this just lets people have some more fun in the lower tir groups, and gets rid of the “oh crap I now have 13-15 unites and i’m not having very much fun because now i need twice the button presses to control 2 more guys” situations…

Ya the macro game dose exists, but only during the first engagement or so, and at the very vary late game. Even then it is far less intensive then SC1 or 2

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