Like I don’t see a big purpose of teamkilling,like you should let a person kill his own units to deny xp but why u should allow teammates to kill units/structures, like u can maybe make it like dota that when an ally target is affectEd by a certain spell dot spell u can deny that unit to ur teammate and even sometimes in dota it happens to be a troll move because the hero was just fine and escaped danger, I really don’t see a needed purpose for teamkilling to stay in reforged
best to post in existing threads
https://us.forums.blizzard.com/en/warcraft3/t/us-east-wc3-rt-flooded-with-win-trading-tking/
https://us.forums.blizzard.com/en/warcraft3/t/penalty-system-for-tk-afk-early-leavers/
i could understand maybe removing it for melee but quite a few custom games rely on it and honestly a teammate building stuff in your way that cant be killed can be more annoying than them tking. i think they best option would be to have it as an option when making custom games (unless it already is idk)
Instead of TKing those players will start walling off your base. Pretty bad idea.
Team kill is useful tp deny exp. Ban troll players instead or play 1v1.
Yeah I just thought about that… it seems like there is no way to balance it out
Having it so you cant attack allies buildings/units unless you share control would fix a lot.
However i could see trolls building walls of farms to block allies in. In which case, allow the player to attack allies if they are within a certain area of their starting location.