Again, what is this addressing outside Grubby’s complaint after losing a game?
This will break the game balance further.
What is Elf supposed to do vs UD? Seriously, why is the biggest imbalance in the matchups ignored to this day.
NE vs HU is being pointed out a lot this patch with many buffs to HU and nerfs to DH. Like seriously, HU is getting militia buff, claw buff (more important early game as AM needs to right click DH away), Archmage buff, MK buff, Paladin buff, Keep/Castle buff, Priest dispel qol buff. And for NE, the ring is nerfed (nerf to DH), immolation is nerfed, mana flare nerfed. The biggest impact would be militia duration buff, demon hunter nerf, and mana flare nerfed.
NE vs Orc is being pointed out with Orc getting buffs on walkers. And this was considered as close to perfect balance as possible at top scene mmr. And Orc is also getting its troll headhunter back. With the change in spirit walker, we don’t know the impacts overall (there could be headhunter/walker plays. Maybe even taurens) which could tilt the scale quite a bit (since it’s a strat that’s never been tested in the matchup [is it even viable? Who knows until post PTR]).
NE vs UD has extreme imbalance in the side of UD.
By nerfing moonwell juice, what are you addressing now? It makes NE strictly worse in all 3 matchups.
NE vs Orc is as close to 50% in the game as possible at top scene. And Orc is getting buffs while Demon Hunter is getting nerfs. So the matchup that was as close to 50 50 got more buffs to 1 side and nerfs to other side with this change. How does that make sense?
NE vs HU with all the HU changes will quite possibly tilt just a tad bit to the HU side. It’s a 2.1% advantage to fix which with all the buffs HU got on the PTR and nerfs NE got, do we really believe it’s still not enough to address 2.1%?
NE vs UD is UD domination with 7.3% advantage. Players this patch were complaining hard about NE vs HU in top scene with a 2.1% advantage for NE. 7.3% is extreme and far greater.
So what is this seriously addressing? Immolation activation cost already went up in PTR. Are we purging immolation from the game again? Then DH wouldn’t really be playable most maps vs HU again which tilts the scale a lot.
Immolation without moonwell juice is committing suicide in this game. Why did we introduce such a poor spell design if we are going this route?
This makes absolutely zero sense. If we are going with this, we need:
- Rifles nerfed a bit
- Blademaster mirror image and Shadowhunter Serpent Ward nerfed
- Severe nerfs to UD to balance NE vs UD
Otherwise, this change has nothing to do with balance and recent complaints from Grubby in his game in which he played poorly. And then the general viewer just accepting as ‘truth’.
Why are we giving priorities to someone who is retired and mostly plays Dota and the like? Do competitive pro scene not matter? The crazier part is Grubby complains after not playing the meta for the patch; why should someone’s voice count when he doesn’t play the units that have been buffed and instead want to play strats “back in the days” a decade ago?
When are we going to address NE vs UD having 7.3% advantage for UD in the pro scene in the matchup? Why is the most problematic matchup in competitive w3champions ladder ignored all PTR?
Units like obsidian statue scales so well late game. Moonwell can only heal one. And blight is auto regen at home. The truth is vs UD in the current patch, even the current moonwell juice is nowhere enough healing to survive vs UD. So again, what are you addressing? Are we going to nerf statue HP regen again which could break other matchups for UD?
1 statue can heal 80+ food. No moonwell juice can heal that much. On top of unholy aura and blight. There’s just far more overall healing in game in UD side of NE vs UD. Hence, I seriously don’t understand this change. The worst part is when it’s daytime, if NE doesn’t have moonwell juice, during that entire time period, NE is vulnerable to large dragged on fights. Something races like UD and HU have no problems with.
Am I just supposed to enjoy the infinite frost nova with no unit cap through dark ritual on daytime once I make hippos vs gargs? My hippos when I fight vs UD players are like 70% hp before fight much of times because I don’t have the capacity to heal. Meanwhile, UD ghouls, gargs, heroes are always full HP before fight. How does that make sense?
WHY IS GHOULS AND GARGOYLES STILL NOT ADDRESSED. AND THE FACT NERUBIAN TOWER IS 5 FORTIFIED ARMOR AND CAN BE DROPPED 4 MIN INTO THE GAME IN ELF BASE. AND THE FACT NE HAS NO COUNTERPLAY TO UD TIER 1/2 EXPANSION
In what strategy game does some strategies not have any legitimate counter. Like… why is UD able to play MOBA while NE has to play RTS on the matchup? And how come this is never addressed.