And NE defensive structure like AoWar has less HP + far less damage.
And rifles got buffed a lot since 1.26.
And peasants have more HP since 1.26.
And arcane tower takes far more mana since 1.26.
And blademaster mirror image got buffed a lot since 1.26.
And shadowhunter serpent wards got buffed a lot since 1.26.
And orc gets fortified burrow and tower at tier 2 now.
And orc expansion got buffed.
And troll headhunters are much stronger since 1.26.
And grunts have far more hp since 1.26.
And Demon Hunter base AGI nerfed.
And so and so on.
Then there’s movement speed changes on heroes which have opened strats like Mountain King first vs Demon Hunter in pro scene (something that would have sounded outrageous back in 1.26).
The game is different from 1.26.
The game in recent years have been getting balanced around the new moonwell juice.
So to create a fair game, you HAVE to adjust some nerfs again to all race proportionately.
Grubby only whines because he doesn’t even play the meta. He expects something he used a decade ago to still work perfectly fine. Why? Every player in competitive scene was forced to adapt (this goes for all races).
Why should we cater to a guy who retired and plays Dota, etc… And ignore players who are playing the current meta.
It is entirely on Grubby’s fault for him not taking full advantage of mirror image and serpent wards this patch. I also hate the fact that his opinions greatly influence what many players think (because he was a legend a decade ago, he has significant influences to this day even though he doesn’t play competitive scene anymore).
(hypothetical example)
It’s like Tod noting his rifles buffed and not ever making a rifle. Or when he does, he doesn’t know how to use them and never goes two barrack rifles too. Why should that dictate balance of pro scene when all the top pros go rifles?
This is absolutely dumb. Grubby is the reason we have stupid spiked so strong and fortified orc towers at tier 2. Something so many players who actively play hate this patch.
The part that frustrates me most is there is as close to objective data with the help of w3champions. It should be a good starting ground for changes.
Match Up | Difference | Favored Race |
---|---|---|
Human vs Night Elf | -2.1% | Night Elf |
Human vs Orc | 5.1% | Human |
Human vs Undead | 1.6% | None |
Orc vs Night Elf | -0.2% | None |
Orc vs Undead | 1.4% | None |
Undead vs Night Elf | 7.3% | Undead |
HU vs Orc might become very close with troll headhunter back in menu.
HU vs NE is addressed a lot on the PTR.
Orc vs NE is the closest to fair balance in game.
UD vs NE is completely broken at all competitive MMR ladder.
So now we nerf NE in NE vs HU more.
And then in NE vs Orc which is currently the ideal balance, Orc gets trolls + walkers while DH gets nerfed. And now we get moonwell juice nerf too.
And then this just breaks NE vs UD more since NE is lacking heal vs UD’s too much damage output in game.
So this just makes NE vs Orc even worse (which could already favor a slight bit with trolls + walkers). And makes NE vs UD significantly worse.
Again, what is the reasoning?
Please use w3champions stats adjusted by MMR provided by Dondolore on his Google Sheets as a starting reference. That should be how balance should be started. Not what some retired player who is playing an outdated strat and realizing his strat is outdated in the game.
Grubby wants to play the strats he played a decade ago. But why should his needs be a priority over the current pro scene?