@Kaivax
I think there is a lot of potential improvement being lost because Blizzard is not working together with it’s community.
W3champions has all the data you guys need to analyze the MU’s and find gaps to be patched, you can get the statistics from 1800-2100 mmr games to get a good picture of the game meta (higher mmr will bring in the outliers and lower might bring in players that have less understanding of the game and it’s mechanics).
If you want to test the patch on a PTR and get feedback from the community know that no one will play on battle.net, because the servers are too laggy and provide bad game experience. If you and Blizzard want to be succeful at this you should contact W3champions and/or Netease, i am pretty sure they are willing to help and would launch the new patch on their own PTR’s, and could probably come up with features to incentive players to test it (like exclusive icons for helping the community, etc)
Balance wise i think the HU buffs will not fix the current Hu vs UD issue, and will probably buff Hu too much vs Elf, creating a new problem in the meta game.
Cryptlord impale Stun Hero duration reduced from 1/2/3 to 1/1.5/2, and Cryptlord damage reduced from 75/120/165 to 60/110/150.
Don’t forget here there is a 1 second air duration stun where units can take physical damage, and don’t take other race Hero stun durations as reference because none of them have the nuke an Undead army has (Spell wise or Normal attack wise). The main problem here is that impale range and cone is too big, it stuns whole army and 2+ heroes every time, so there is no way to save Human heroes with Invisibilty, staff, a Scroll of Healing etc like we can vs Stomp and Thunderbolt for example. Also the stun duration on normal units is ridiculous (2 / 3 / 4 s + 1 s air stun), we can’t fight late game if our army is half the time totaly disabled.
Another huge issue in Hu vs UD matchup is Anti Magic Shell from Banshee’s, i am pretty sure they should receive the following buff and nerf:
Buff: Add auto cast to Anti Magic Shell, i think this can help UD in some situations, and it is an improvement of game play
Nerf: Currently there is no counter play to this spell, so something must be done, here are some possibilities: (1) Make them dispellable, or (2) reduce the damage absorbed, or (3) reduce the duration (hard to avoid UD when he wants to fight though), or (4) increase mana requeriment.
Obs: In my opinion Anti Magic Shell should be used in plays like denying a Thunderbolt or Holy Light, and not making Undead whole army immune to Gryphons, Blizzard, Thunderbolt, Holy Light, and Thunder Clap damage, all at the same time…
Really hope you guys start working together with W3champions and the community, i think that would save Blizzard a huge amount of money and time, and make this game way greater as it deserves