this is wc3 classic, as reforged cant change game speed on the fly.
i recorded this scene in the editor, ingame at gamespeed “fast” and “slow” and sped up “slow” in post to 160% to match the “fast” speed. i might be a lil bit off here since 160% seem odd, but 150% looked too slow and reports about “fast is 2x slow” made it go way too fast.
judge for yourself.
in my eyes “fast” clearly is the worst, as animations look kinda rough and stuttery. compared to editor they even seem to miss animation keys. watch the statue, it jumps at one point, whereas in the editor its a very smooth up & down motion.
now the sped up “slow” footage looks kinda better than “fast”, but its still the same borked animation playback, as the statue still jumps and has no smooth motion.
my conclusion is:
editor has waaaaay superior animation playback to ingame and should be 1:1 source material. something happens in wc3 that screws over the animations - looks almost like a compression of some sort, or thrown out or ignored animation keyframes or a timing screw up or something.
it seems like “fast” is somewhat interpolated, as the “slow” footage looks a lil bit smoother, but its still borked.
bottom line: animation playback in wc3 is generally fooked. can it be upgraded to editor like performance? maybe i guess?
the difference in playback quality is kinda staggering tho. in my eyes this is one major point to tackle with reforged. its a waste to throw the new models (and the old actually) at this animation system.