i just checked in reforged and in wc3 classic.
the editor runs smooth animations, the game doesnt. its the same for both reforged beta and wc3 classic.
i dont know why it is that way, but its kinda annoying now that i have seen and confirmed it. it probably has something to do with the editor not running a synced timeline (e.g. gametime in the editor doesnt exist). the game does, however. maybe it has something to do with the “game speed” - maybe the game drops animation frames in the “fast” game speed to quicken it, because it may be all based on the “normal” game speed. i’d need to do some deeper research. im no wc3 map creator, nor do i know anything about the w3 engine in particular.
the animation framerate probably is tied to the internal game timer, soooo, just making it 60 or 120 fps probably isnt some easy number change. therefore i think making the animations run at a higher fps will probably break something or everything in the game.
it would be worth fixing tho, because smooth animations look so much better and i dont know why blizzard hasnt done this. either they dont care enough to change it, or its so deeply rooted in the game engine that it cant be changed without effectively rewriting the whole engine. dunno, maybe someone with experience regarding that engine can do a better guess.
either way, i think we will be stuck with the supposedly “30 fps” animations.