In several interviews, both with Polygon and now with GameInformer, you’ve stated that you are going through the story, making changes here and there. The dialogue is being looked at, ‘smoothed out’ as you said, and greater prominence is given to characters like Sylvanas and Jaina.
Please reconsider this. Warcraft 3’s story is iconic for a reason - indeed, it’s success is what spawned WoW to begin with, and now you’re changing War3 to correspond more with WoW’s story - see the irony? Warcraft 3 is timeless, which is why it’s enjoyed even now, and many people, especially Warcraft 3 fans, would argue that WoW’s story-telling and writing is significantly worse.
Having the WoW writing team take passes at ‘smoothing’ out the dialogue of the campaign is a very ill-considered move.
Christie Golden wrote the Arthas story, some of which is being used as a base for altering the story I understand. Please respect that many of us heavily dislike the Arthas book and where its focus lay. We don’t need to know where Death Knight Arthas got his horse from, because it does not matter.
Golden states that she came up with the idea of his horse dying as the reason for why Arthas cared so much for his people and did not want to fail them. A much simpler (and better) reasoning, could simply be that he is the prince, and they are his people, and they are being mercilessly killed by the worst of enemies. When you have a responsibility for someone, like Arthas did to his people, and get pushed for so long, you make desperate choices.
You’ve stated that you are re-recording all voice-lines, so that they correspond more with the WoW voice-actors. However, you have also said that we will be able to use the old voices if we so wish, which is reasonably.
However, if you are going through the story and changing bits of dialogue here and there, then the old voice lines won’t work any more, and seeing as you will not rehire Justin Gross to play Arthas, then this means that the loyal fans of War3 will be forced to play the campaign with dialogue and sound at odds with their love and nostalgia for the game.
Furthermore, catering to the WoW crowd in place of the hardcore fans of War3 seems counterproductive, as the War3 fans are the ones who have kept the game going for all of these years.
Please reconsider changing the story and dialogue. The dialogue is fine, the story is already perfect.
Sources: Polygon: Warcraft 3: Reforged is more than just a remaster of Blizzard’s classic RTS
GameInformer: How Blizzard Is Updating Warcraft III’s Fiction For Reforged