Oceanic Servers?

Is it now?

On a side note, you seem to have just cited something that Bliz forbids with its games.

More to your stab in the dark, it doesn’t matter where the matches are hosted. There’s still hardware required at the location to run the games. Hardware installed all around the earth to keep latency low for everyone.

So yeah, wow indeed.

Yes it is. Nobody is buying physical servers except for hobbyists, companies who want their own servers and companies who want to provide hosting services. Are you really not aware of this whole cloud business which became huge at least in the past five years? I mean … I knew you were generally clueless, but this is a whole other level.

Yeah.

What do virtual servers run on, arcsaber? What do cloud services run on?

I just rebutted you on it. That precludes me not being aware of it. So how were you able to come to the conclusion that I don’t know anything about it, except as a last ditch effort to pull something out of thin air?

What does the purchase and maintainance of physical servers, let alone real estate costs and whatnot have to do with custom servers for wc3?

So you are not going to answer any questions of mine, but instead misdirect by asking your own. I will answer yours, however, even though I already made the point above.

I’ll stick with your cloud service push despite it being something that Bliz doesn’t allow. There’s going to be a price to pay that must be able to cover not just the use of the service, but also all the various overhead that the owners need to keep all aspects of the business up and running. Capital purchases, maintenance, taxes, utilities, personnel, legal and so on and so forth. Just like how most renting works. And again, multiplied by the number of locations needed to keep the latencies down for every single player.

No, because they’re dumb.

Yes, the price is going to be:
the fixed price for e.g. renting six servers
traffic price for e.g. 6000 wc3 matches per day (peak of w3c so far)

your call if it’s going to be expensive or not.

That’s been my point this whole time. For what you claim is coming, it’s going to be something truly impressive if the plan is to crowd source it indefinitely.

I challenge your position and you refuse to defend it. Well, that ends your credibility on this one.

Well we would have to calculate how much traffic a wc3 match causes. The largest replay I found with a quick search was 350kb. Since a replay has almost all the relevant information of a match, I think it’s quite an accurate indicator. Let’s suppose the real traffic is 1mb per match. For 6000 matches, that’s 6gb per day. That’s 180gb per month.

Quick google result tells me that Amazon hosting costs 8,5 USD cents(!) per 10tb(!) per month.

Times the number of physical locations to keep latency low for all players. Or were you only talking about Australia?

I checked some more and that’s the prices for incoming traffic. There are costs like 2 cents per gb for outgoing traffic in US and EU, 8 cents per gb for Australia and 7 cents per 10k https requests. So let’s suppose that’s one dollar per month per server, which is 6 dollars per month for 6 servers. Unless I’m missing something.

Downside is of course that Amazon doesn’t give a damn about your privacy, but for gaming that’s not that important.

Moot really. It’s all for something that Bliz doesn’t allow with their games.

That’s your last resort “comeback” after being legendarily wrong with server prices? I expected better of you, but in retrospect I wouldn’t know why.

Last resort? I mentioned it several times through out. I even said that I would humor your cloud service push despite it being something that can’t happen.

You then kept running with prices. But since you felt bold enough to point your finger about prices, let me chop you off at around the neck area. A typical round range of http requests are on the order of 20 to 200 per second.

Please, not more of you only seeing what supports you and ignoring that which doesn’t. Or even worse, anything that’s not overly obvious to you, doesn’t exist.

We will see if Actiblizz will ban all the major Western wc3 streamers on twitch from Bnet for playing on those custom servers, or otherwise shut the servers down and most probably shoot themselves in the foot (again) just because Westerners want to have features that Netease has.

We will see.

Make it USD100/month costs then. It’s already funded for a year.

Let’s hope the major streamers, especially those have been partnering with Bliz are smart enough to not bite the hand that feeds them.

Jebus, arcsaber.

  • Estimated average time to reach 10000 requests = 91sec.
  • Multiplied by the average length of a game (difficult to determine because some games will be very short others will be very long. But I’ll use 1200sec) = 131000 requests/game for one player.
  • To keep it simple, I’ll just use 1v1, thus doubled = 262000 requests/game
  • Multiplied by 6000 games a day (your number) = 1572000000 requests/day
  • Multiplied by $0.07 per 10000 requests = $11004/day

… plus all the games are have more than 2 players.

Now you see what kind of backing it takes to run a online game of this magnitude: The backing of a multi billion dollar corporation.

If one would know anything about twitch, it would be foolish to assume that streamers are dependent on games and not otherwise.

So those small pirate servers with, say, 300 matches a day pay USD500/day for their servers? Interesting…

Not sure what you mean, but if you are talking money, that’s not what I’m talking about. I’m talking about putting their partnerships in jeopardy.

Not sure how you’re drawing an equivalency there. I only used the numbers you provided from Amazon. Not to mention, who knows how pirate-anythings fund themselves, so they could paying that.

But again, your propensity to clutch to something that Bliz isn’t going to allow is for naught.

I’m talking about the dynamics of twitch and publishers giving money to streamers to play a specific game, not the other way around. Except for exceptionally good players in a specific game, twitch is about personalities streaming there. But apparently you know nothing about gaming.

How did you come up with the http request number for wc3? Those small pirate servers must cost several thousands of dollars per month with your http request logic. Please elaborate.

I just said I wasn’t talking about money. But true to form, you ignored it. And I never said anything about popularity, influencers, personalities, etc or anything about how Twitch runs their operation. But true to form, you pulled that out of thin air as an attempt to make another last ditch gibe.

True to form you ignored that which doesn’t support your position. I can’t be retyping everything over and over for you every time we talk. And like I JUST said, who knows how illicit/illegal entities fund themselves. But, I’ll humor you yet again, but not with spelling it out for you… again. Instead, a slight change to the numbers.

WC3 transmits 12 turns a second. That doesn’t include the other myriad of request types that are constantly going back and forth between clients and servers.

Adjusting the number of requests per game by factoring in 12 per second is still $605/day, a far cry from your $100/month. And again, so that you don’t forget, that’s only the turn requests. Adding in all the other traffic that goes back and forth increases that amount.

Well, you must excuse me if I have to ask for some sources, because even pirate servers are bound to an economical logic, and I don’t consider you trustworthy to just take your word for it.