I said it in the PTR topic but I’ll say it here to increase the chance that they’ll see it:
Are they ever going to stop reducing the number of upgrades and tech requirements? Or making unorthodox changes like the Great Hall giving 11 food, giving Gargoyles an ability to automatically focus on attacking air, or turning the Orb of Fire into an anti-healing item?
They aren’t just tweaking things, they’re completely changing the game and potentially creating a need for more such changes. It keeps making the game more and more distorted from what it used to be and eventually may be hardly recognizable. Between how the Starcraft remaster is largely faithful to the original and how the Diablo 2 remaster is aiming to do the same, you’d think they’d have learned by now what makes a successful remaster, but it seems they haven’t.