[Main Thread] - FPS Performance Issues - June/July 2023

I enjoy all the core game modes, all the way up to 4v4. I have no issue playing those games and even in the big firefights, the game runs smoothly enough for me to do what I need to do. 2v2 is preferred as I find 4v4 a little too chaotic, but I certainly do enjoy playing with others. I even like me some custom games, usually line tower wars, from time to time, and the creator of that map has gone to great lengths to optimize it, so it performs acceptably well even with many many units and towers.

I’m really not sure what your point is or why you’re being so judgemental.

Once the number of units increases, low fps restricts the development of War3,

The wider the combat area, the larger the military size, the more attractive and attractive the battles will be. This is the future development direction of War3, not limited to 1vs1,

We all have different preferences. For me it’s not the size of the combat area that matters, it’s the quality of the overall gameplay. But maybe I’m just weird. That’s not to say that giant battles aren’t fun, but they aren’t specifically a requirement for fun.

I’m really not sure what your point is or why you’re being so judgemental.

70% of people (or even more) are playing customization, which is the answer to your question

Statistics you pull out of your behind are meaningless. And you grossly underestimate the number of people who play melee modes (or the campaign- I honestly think more people play single player than custom games, but like you, I do not have any actual data to show this.)

And I’m not judging you at all. You are free to like playing whatever you like to play. I never said you couldn’t. I only said that Blizzard bases the system requirements and expected performance on the official game modes- not custom games. I’m not judging you for liking them.

In contrast, you suggested I can’t “share happiness with others,” which simply isn’t true. Just because I don’t regularly play maps that spam a large number of units on the screen does not mean that I don’t enjoy sharing experiences with others. That’s being judgemental.

Your conversation with me is meaningless, 1.36 has no impact on you

Fundamentally speaking,

The negative optimization update of 1.36 has no impact on your 1vs1, 2vs2,4vs4,

The game that affects others: 5vs5, 6vs6, or even more players,

I am currently reporting issues for influential individuals. Since you have not been affected by the updates, please go play the game and enjoy your mode.

Not everyone is playing 1vs1,4vs4, and a considerable number of people love customizing maps. However, the arrival of version 1.36 has made the optimization of the program worse

You’re right, it has no impact on me because the game is operating within expected parameters.

That doesn’t mean I can’t see that the performance is different- I can, because it is. It just isn’t big enough to impact normal gameplay.

You are playing the game in ways that it was never originally designed for. If the problem only impacts your play of custom games, well, you can’t really expect them to fix it, because their testing is not based on custom games.

I have been affected by it. I’m just frustrated by people misrepresenting the nature of the problem (and how severe it actually is.) You’re not going to get a bug fixed by exaggerating how bad it actually is.

You don’t do anyone any favors when you say you get 400 fps instead of 500.
If you want to illustrate the problem properly, you need to posst about how it performs in the environment which you consider to be normal.

Regardless: The number of people who play custom games is irrelevant. Custom games are an unsupported mode, that’s why it’s called custom.

You are playing the game in ways that it was never originally designed for

Your thinking is indeed very strange, and clearly my question is:

In version 1.35, I can build 100 units (and smoothly, not lag), while in version 1.36, I can only build 80 units (and smoothly, not lag),

I now need to officially restore that I can build 100 (and smoothly, not lag)

Is this understanding difficult for you

I am playing the game in ways that it was designed for, as I normally play official modes most of the time.
My thinking is very clear and rational. I’m sorry you don’t understand it, but it is.

I understand how many units you can build, you’ve said that many times already. But that number of units is not a number you can build in standard game modes- so it isn’t really valid data for testing purposes. Blizzard QA is not going to test Super Mega Footies Rush 10.0 to decide if the game is working properly, because that’s custom content.

Indeed, I have exaggerated the number of buildings I have built. I am just giving an example to facilitate your understanding

The actual situation is:

3 minutes after starting the game:

Version 1.35, with a total of 10 players on both sides, each player has 60 units, a total of 600 units (34fps, not lag)

However, in version 1.36, there are a total of 6 players on both sides, each with 40 units and a total of 240 units (7-10fps lag)

1 hour after starting the game:

Version 1.35, with a total of 10 players on both sides, each player has 60 units, a total of 600 units (29fps, not lag)

However, in version 1.36, there are a total of 6 players on both sides, each with 40 units and a total of 240 units (5fps lag every 3 seconds)

I mean, it was you that emphasized custom content, as you said yourself you were playing it and that you think most people play it (a statement I dispute, but it’s beside the point).

And one of my points, which you have only indirectly acknowledged, is that performance did increase on the 1.36.1 PTR. While it did not return all the way to 1.35 levels for you, it is still an improvement and, to be frank, should count for something. The fact that it improved should not be taken to mean they aren’t going to investigate it any further.

Blizzard QA is not going to test Super Mega Footies Rush 10.0 to decide if the game is working properly, because that’s custom content

You’ve been emphasizing custom content, what I want to tell you is,

Version 1.35, I can play smoothly

But 1.36 won’t do it

In version 1.35, I can play 30fps games, and the longer the time, there will be no lag

But at 1.36, I can only play 10fps games, and the longer the game duration, the lag every 3 seconds

More and more serious

Right now the important thing is 1.36.1, because this is a new patch that is currently in testing. Any further discussion should be in the PTR forum and about how performance is on that version, because that patch will eventually release to the live game.

1.35=200fps

1.36.0=120fps
1.36.1=80fps

1.36.1 Continue negative optimization

On the first night of the release of 1.36.1, I conducted testing and found no fixes or even worse

As far as I know,

1.36.0 The fps of different periods are different

I tested the same map at different times

Early 1.36.0.20247 PTR=60

Mid term 1.36.0.20247 PTR=120

Late stage (i.e. the last time before 1.36.1 release) 1.36.0.20247 PTR=150

On the first night of 1.36.1 release (including now, I just tested), 1.36.1.20634 PTR=80

That’ s interesting, because I recorded a significant increase in performance on 1.36.1 compared to 1.36 > I’d make sure you’re using the exact same settings and the exact same map and conditions for testing. It doesn’t matter which one, but you need to use the same conditions in each test for it to be an accurate representation of your state of affairs.

That is why I used this particular situation for testing:

https://imgur.com/a/2AeXkWc

Yes, this about the simplest setup there is, but by minimizing the amount of things that are different from one test to the next, I ensure the accuracy of the results.
The first pic is the current 1.36 live game
the second one is the PTR on 1.36.1

The only setting difference (which was unintentional, and I may revisit this) is that on the PTR healthbars were set to always on.

Booty bay

Classic 1.36.0.2057=340-440

reforged1.36.0.2057=189=195

Classic 1.36.1.20634 PTR=280-340

reforged 1.36.1.20634 PTR=149-152

Classic 1.35 0.20093=420-499

reforged 1.35 0.20093=205-208

The numbers have been proofread

Just now, testing