Since the patch, some units just appear as green circles (and are untargetable slash "box"able). Currently on Tomb of Sargeras, Naisha and the Hydra are the invisible units I have found so far.
Yeah it’s been almost a week and they have yet to even comment they know about it…
Given how long Mac users were having issues just logging in…
I’m not holding out hope its getting fixed soon
Warcraft III: Reforged 2.0 Unit modules become transparent
The current situation is the Reforged WE map in the two version sections 1.30.0~1.36.4 and 1.19~1.29c and the Ui module of the old map in the old TFT version WE editor (Hero/Building/Unit/Beast/Special Effects /Sound effects) In almost most maps on Warcraft III (Classic HD/Reforged) 2.0, there is a problem that the internal parameters of the map cannot be read…
Because there is an error between the 2.0 new WE editor of Warcraft III (Classic HD/Reforged) 2.0 and the game, the read map parameter settings (modules and move special effects and sound effects of heroes/units/buildings) cannot be read and fail , causing them to become “transparent” or become other “incorrect other modules”…
And they can’t be selected and clicked to use.
It is also because of this that the modules and move special effects and sound effects of heroes/units/buildings that should be displayed when playing most old maps will be “invisible”…
Then the invisible unit that “should be invisible” to detect the AMH map hacker appeared and was visible…
Many of our “custom maps” that were originally playable before the Warcraft III (Classic HD/Reforged) 2.0 update are now unplayable because almost all unit modules have become transparent or mutated…
Please Blizzard give us back a Warcraft III Reforged 1.36.4 that can play normally or a Warcraft IIIReforged 2.0 that can play old maps.
Please~
Otherwise, Warcraft III Reforged 2.0 will lose tens of thousands of loyal old map players.
I’m playing the classic version and I have the same issue with some invisible units and mobs in campaign, it was manageable during the main campaign but in bonus “The Founding of Durotar” is worse, all the quest givers in Orgrimmar are invisible, most of the mobs on the map also are. I tried repairing and fully reinstalling the game, no change.
bro comment everywhere but blizzard just don’t care .I guess blizzard deleted some key function which old maps used to references so it causes serious transparent question.Now the only way is back to version 1.36 or keep waiting
Custom map unit modules become transparent
Because there is an error between the 2.0 new WE editor of Warcraft III (Classic HD/Reforged) 2.0 and the game, the read map parameter settings (modules and move special effects and sound effects of heroes/units/buildings) cannot be read and fail , causing them to become “transparent” or become other “incorrect other modules”…
And they can’t be selected and clicked to use.
The references of most old TFT custom maps in SLK / abilityData / Art - Portrait Model File / Art model of the 2.0 map editor have invalid problems and errors!
It is also because of this that the modules and move special effects and sound effects of heroes/units/buildings that should be displayed when playing most old maps will be “invisible”,and they can’t be selected and clicked to use.
Then the invisible unit that “should be invisible” to detect the AMH map hacker appeared and was visible…
Warcraft III Reforged 2.0 will lose tens of thousands of loyal old map players.
Blizzard has been unable to fix it. Almost most Custom map unit modules become transparent, and they can’t be selected and clicked to use.
This is so sad, almost all customized maps are unplayable…
This makes many players likely to play in the old 1.27~1.29c Warcraft 3 TFT private community (Hong Kong-Vlan).
Blizzard will take responsibility for messing up Warcraft 3 again!