Greetings! Have a seat, wall of text incoming.
- What do you mean, Brood War in Starcraft 2?
I am one of the authors of the "Starcraft: Mass Recall" mod, a fan-made recreation of the original Brood War campaigns in the Starcraft 2 engine, complete with the original map layout, objectives and dialogs. We published the maps from 2011 to 2013, and kept improving them until Starcraft Remastered was announced. It worked well: we sit on over 100,000 downloads in the past two years and an official acknowledgement from Blizzard.
- Why am I writing this?
This post is prompted by a quote from a Polygon interview: Warcraft 3: Reforged is more than just a remaster of Blizzardâs classic RTS - Polygon
Writer Christie Golden, who has worked with Blizzard on multiple novels set in the Warcraft universe over the past two decades, is helping to bring âparityâ to the stories of Warcraft 3 and World of Warcraft , which will require retconning some of the strategy gameâs story. Those changes will bring ârenewed focus to a few central characters that we thought deserved a little bit more time in the limelight,â Stillwell said.
âThereâs been 16 years of evolution of this franchise outside of this game,â Stillwell explained. âSome of that, especially central characters like Jaina and Sylvanas, these people who mean so much more to the world now who didnât get as much focus [in the original Warcraft 3 ] because we just didnât know where they were going to be.â
Perhaps this article is misleading in some way, and the changes are less drastic than they sound. In which case, take the following as feedback offered in good faith.
Iâm not going to argue for #nochanges. That ship has sailed. If the developers are not just targeting Warcraft 3 fans, but also want WoW players to feel at home, I will take that as a given. I write as both an old Warcraft fan, and a modder with a somewhat relevant experience; I would like to offer my thoughts on what, exactly, makes the lifting of an old game memorable.
- Down the memory lane
A Mass Recall player once quipped that a re-take on an old game is successful when you remember the original game looking like that, even though it didnât.
By any metric, our mod is a different game. It fully embraces the Starcraft 2 engine: you can hotkey multiple buildings and have Zerglings automatically swarm around their target. The story is told in 3D cutscenes inspired by Warcraft 3 (rather than the old isometric view) and even models are in the distinct Starcraft 2 style. And yet an overwhelming majority talked about it like it was Brood War, even though it is better described as Starcraft 2 with Brood War stats. Why was it?
Our player had it right: because this is what you could remember the Brood War campaign being like. The voices, the objectives, long-forgotten numbers on units, all this re-creates the atmosphere of 15-20 years ago. Maybe someone never played the old game before, but it is still the original experience as far as the story is concerned. You know as a matter of course that the new player experienced the same thing as you.
One thing I learned from Mass Recall is that you can change a surprising amount, as long as you get the atmosphere right and make it so it doesnât feel like a change. There is a point in the last campaign where an ostensibly combined force of Zerg, Terran and Protoss attacks Korhal, but this being a Zerg campaign, only the Zerg are playable in the mission. What we did was to add an entirely new cutscene showing a space battle involving Terran, Zerg and Protoss. The collective reaction was "it makes sense, it shows what happened off-screen", no one ever called us on the fact that it was not canon.
On the other hand, had we put Terran or Protoss in the mission proper, it would instantly have fallen apart. People would have been "there were only Zerg in this mission, why is it different?". And even if a first time player liked the mission, there would always be someone to say: "well, in the original mapâŚ". And then the dedicated fan would wonder what that old map was like, which completely defeats the point of re-creating the game.
The bottom line is: players old and new should feel thatâs the game they know. You can get away with a lot if you achieve that.
But what about Warcraft Reforged?
Here are some concrete examples:
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I applaud the idea to let the player choose between the original dialogs and those re-recorded by WoW voice actors. "Came for Warcraft 3? Enjoy your 2002 sounds. Came from WoW? We have something you are familiar with." Thatâs exactly right.
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One thing in the demo struck me more than the others: no Stratholme zoo in Reforged. Itâs one of those unique map features that seem to have little reason to exist, but really stick in a playerâs mind - especially if you took the time to use an AoE on that bloody rat who dodges everything and looted a Talisman of Dodge. If I had seen the zoo, used a mortar and found the talisman, my gut reaction would have been "same map". The base is in the south, the plagued house are shuffled around - but still, same map. From a different perspective or something.
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The fans will notice a seemingly insignificant point. I instantly saw that the houses in the demo dropped 5 villagers instead of 4, that the Jaina icon flashed in the top left corner at the start (like it did in the original), and someone quickly pointed out that Arthas was standing on a hill when he dismissed Uther and his knights. Does it matter? It does somewhat. You donât have to get every bit right, but itâs those small details that build the familiarity when you nail them. It makes the difference between âWarcraft 3â and âa reboot of the 2002 gameâ.
It is hopefully clear that Iâm not a Warcraft 3 purist. However, there is such a thing as going one step too far, and that brings me back to the article I quoted at the top.
- Retcons and why they should not appear
The article implies that popular characters should have more time in Warcraft 3. I think thatâs getting it backwards - literally: the characters became popular because of the story shown in Warcraft 3. Giving Jaina and Sylvanas more lines (or worse, changing their lines) would not make them better characters, it would hack away at what made them popular in the first place.
Iâm quite willing to see more of these characters - but in a separate map, campaign or media. This would make me feel Blizzard is building upon Warcraft 3, rather than turn it into something it wasnât. Of course Reforged is something Reign of Chaos wasnât, but there is a world between a mute cameo and a dialog that screams âI was changed because of WoW, am I not cooler now?â The answer is no, because I definitely remember Warcraft 3 being different - ârememberâ in the sense I described in previous paragraphs.
Take Muradin: he ostensibly dies in the Frostmourne chamber, other dwarves say he is dead, but he returned later in World of Warcraft. However, I donât think changing the cutscene is the way to go. It would be a giant poke in the eye of the War 3 fans, far more than a zoo or a map layout. The whole scene would feel different if he was shown to be alive. Besides, I donât think itâs the best solution for a WoW player either. A WoW fan can put two and two together and realize that something more happened. Maybe he will guess that the story changed (as it did). Or maybe he will Google âMuradin Bronzebeardâ, find the wowpedia page, read the answer and learn more in the process. That would be a feature, not a bug.
Iâm confident that I speak for most Reign of Chaos fans when I say: let the original lore stand. Our presence here, sixteen years later, is testament to its strength. Add visual references to the MMO or alternative voiceovers if WoW players should also feel at home, but if there are more things you want to say about the Third War, this can surely be done in additional maps - or a novel.
TL;DR: What matters for a campaign is not cut-and-paste conformity, but the accumulation of details that make the players say âyes, thatâs the way it wasâ.
If layouts and models are to be more like WoW, Reforged should go out of its way to reproduce the âsmaller thingsâ from Warcraft 3 (easter eggs, creep campsâŚ)
Retcons should not be ported: if one thing is expected from the single player, itâs the Warcraft 3 story. Better put the rest as additional content.